diff options
author | Eric Anholt <[email protected]> | 2018-06-27 15:25:03 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-06-29 13:36:28 -0700 |
commit | b65b61cefe012e8bb2a0c7ab7ee41004b5f45da9 (patch) | |
tree | ac82e9bb5bfb7f4165798ac9e6eaf3bb81ec9ba0 | |
parent | 38172dcba9b2d9f6c51052c5a30ac68a0d3fe755 (diff) |
v3d: Rewrite the color write masks to match CLIF format.
The render_target_* fields gave us pretty(ish) printing, but meant we were
incompatible with CLIF, and had much more verbose code generating them.
-rw-r--r-- | src/broadcom/cle/v3d_packet_v33.xml | 6 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_emit.c | 24 |
2 files changed, 7 insertions, 23 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 5fa5ddd530b..9ffc07b9845 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -597,11 +597,7 @@ </packet> <packet code="87" name="Colour Write Masks"> - <field name="Reserved" size="16" start="16" type="uint"/> - <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/> - <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/> - <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/> - <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/> + <field name="Mask" size="32" start="0" type="uint"/> </packet> <packet code="88" name="Zero All Centroid Flags" min_ver="41"/> diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index d5549bb945c..03e47d66156 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -496,24 +496,12 @@ v3dX(emit_state)(struct pipe_context *pctx) struct pipe_blend_state *blend = v3d->blend; cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) { - if (blend->independent_blend_enable) { - mask.render_target_0_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[0].colormask, 0); - mask.render_target_1_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[1].colormask, 1); - mask.render_target_2_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[2].colormask, 2); - mask.render_target_3_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[3].colormask, 3); - } else { - mask.render_target_0_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[0].colormask, 0); - mask.render_target_1_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[0].colormask, 1); - mask.render_target_2_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[0].colormask, 2); - mask.render_target_3_per_colour_component_write_masks = - translate_colormask(v3d, blend->rt[0].colormask, 3); + for (int i = 0; i < 4; i++) { + int rt = blend->independent_blend_enable ? i : 0; + int rt_mask = blend->rt[rt].colormask; + + mask.mask |= translate_colormask(v3d, rt_mask, + i) << (4 * i); } } } |