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authorNicolai Hähnle <[email protected]>2017-03-30 12:10:00 +0200
committerNicolai Hähnle <[email protected]>2017-04-05 15:25:56 +0200
commitb5711d5e1a7c281a5f4fb3101333e3cc64bd418b (patch)
tree8cf191346507337161b76d274398b5dc96f77c99
parent961b8e9afe79251babb18f8885ee4646f2296a9a (diff)
glsl: add gl_SubGroup*ARB builtins
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/compiler/glsl/builtin_variables.cpp22
-rw-r--r--src/compiler/shader_enums.c7
-rw-r--r--src/compiler/shader_enums.h59
3 files changed, 88 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index fc0443e7156..c232571f26e 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -365,6 +365,7 @@ public:
struct _mesa_glsl_parse_state *state);
void generate_constants();
void generate_uniforms();
+ void generate_special_vars();
void generate_vs_special_vars();
void generate_tcs_special_vars();
void generate_tes_special_vars();
@@ -428,6 +429,7 @@ private:
const glsl_type * const bool_t;
const glsl_type * const int_t;
const glsl_type * const uint_t;
+ const glsl_type * const uint64_t;
const glsl_type * const float_t;
const glsl_type * const vec2_t;
const glsl_type * const vec3_t;
@@ -447,6 +449,7 @@ builtin_variable_generator::builtin_variable_generator(
compatibility(state->compat_shader || !state->is_version(140, 100)),
bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
uint_t(glsl_type::uint_type),
+ uint64_t(glsl_type::uint64_t_type),
float_t(glsl_type::float_type), vec2_t(glsl_type::vec2_type),
vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type),
uvec3_t(glsl_type::uvec3_type),
@@ -984,6 +987,24 @@ builtin_variable_generator::generate_uniforms()
/**
+ * Generate special variables which exist in all shaders.
+ */
+void
+builtin_variable_generator::generate_special_vars()
+{
+ if (state->ARB_shader_ballot_enable) {
+ add_system_value(SYSTEM_VALUE_SUBGROUP_SIZE, uint_t, "gl_SubGroupSizeARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_INVOCATION, uint_t, "gl_SubGroupInvocationARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_EQ_MASK, uint64_t, "gl_SubGroupEqMaskARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_GE_MASK, uint64_t, "gl_SubGroupGeMaskARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_GT_MASK, uint64_t, "gl_SubGroupGtMaskARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_LE_MASK, uint64_t, "gl_SubGroupLeMaskARB");
+ add_system_value(SYSTEM_VALUE_SUBGROUP_LT_MASK, uint64_t, "gl_SubGroupLtMaskARB");
+ }
+}
+
+
+/**
* Generate variables which only exist in vertex shaders.
*/
void
@@ -1416,6 +1437,7 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
gen.generate_constants();
gen.generate_uniforms();
+ gen.generate_special_vars();
gen.generate_varyings();
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index e704c95a6bc..ca62cdaf500 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -203,6 +203,13 @@ const char *
gl_system_value_name(gl_system_value sysval)
{
static const char *names[] = {
+ ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
+ ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
+ ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
+ ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
+ ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
+ ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
+ ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
ENUM(SYSTEM_VALUE_VERTEX_ID),
ENUM(SYSTEM_VALUE_INSTANCE_ID),
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 98565c80cb8..930d99748e7 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -318,6 +318,65 @@ const char *gl_varying_slot_name(gl_varying_slot slot);
typedef enum
{
/**
+ * \name System values applicable to all shaders
+ */
+ /*@{*/
+
+ /**
+ * Builtin variables added by GL_ARB_shader_ballot.
+ */
+ /*@{*/
+
+ /**
+ * From the GL_ARB_shader-ballot spec:
+ *
+ * "A sub-group is a collection of invocations which execute in lockstep.
+ * The variable <gl_SubGroupSizeARB> is the maximum number of
+ * invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
+ * supported in this extension is 64."
+ *
+ * The spec defines this as a uniform. However, it's highly unlikely that
+ * implementations actually treat it as a uniform (which is loaded from a
+ * constant buffer). Most likely, this is an implementation-wide constant,
+ * or perhaps something that depends on the shader stage.
+ */
+ SYSTEM_VALUE_SUBGROUP_SIZE,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The variable <gl_SubGroupInvocationARB> holds the index of the
+ * invocation within sub-group. This variable is in the range 0 to
+ * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
+ * number of invocations in a sub-group."
+ */
+ SYSTEM_VALUE_SUBGROUP_INVOCATION,
+
+ /**
+ * From the GL_ARB_shader_ballot spec:
+ *
+ * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
+ * invocations, with one bit per invocation starting with the least
+ * significant bit, according to the following table,
+ *
+ * variable equation for bit values
+ * -------------------- ------------------------------------
+ * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB
+ * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB
+ * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB
+ * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB
+ * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB
+ */
+ SYSTEM_VALUE_SUBGROUP_EQ_MASK,
+ SYSTEM_VALUE_SUBGROUP_GE_MASK,
+ SYSTEM_VALUE_SUBGROUP_GT_MASK,
+ SYSTEM_VALUE_SUBGROUP_LE_MASK,
+ SYSTEM_VALUE_SUBGROUP_LT_MASK,
+ /*@}*/
+
+ /*@}*/
+
+ /**
* \name Vertex shader system values
*/
/*@{*/