diff options
author | Ian Romanick <[email protected]> | 2013-09-10 11:34:11 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-09-19 17:14:49 -0500 |
commit | b4cf56cdf81226ad801d8bf98bb1dad83536f016 (patch) | |
tree | 6d0882a1ff528ce98c3541ab0aa27defc71ed799 | |
parent | be8963a18fc42b2b7cab40ea322ac249d7872530 (diff) |
glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents in standalone scaffolding
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 11cd6cdc02d..6dec205f7ab 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -116,11 +116,13 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.VertexProgram.MaxAttribs = 16; ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.VertexProgram.MaxOutputComponents = 32; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ ctx->Const.VertexProgram.MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxUniformComponents = 64; + ctx->Const.FragmentProgram.MaxInputComponents = 32; ctx->Const.MaxDrawBuffers = 1; |