diff options
author | Anuj Phogat <[email protected]> | 2013-02-15 11:03:08 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-03-05 14:57:09 -0800 |
commit | b382f1dbeb569c9c44bf6148303f27fc5cb9f3fd (patch) | |
tree | ce481a4fa9d0c5e61a45a5b598080258b4d92d4e | |
parent | 2893cd2843fc60916d508b0f7e9093593764652b (diff) |
meta: Allocate texture before initializing texture coordinates
tex->Sright and tex->Ttop are initialized during texture allocation.
This fixes depth buffer blitting failures in khronos conformance tests
when run on desktop GL 3.0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59495
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
(cherry picked from commit cff862f90dbcf32395b0b2940c2446959314538a)
-rw-r--r-- | src/mesa/drivers/common/meta.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 4e32b506675..29a209edee1 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1910,6 +1910,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint)); if (tmp) { + + newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT); + _mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT, + GL_UNSIGNED_INT, tmp); + setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, + srcW, srcH, GL_DEPTH_COMPONENT, + GL_UNSIGNED_INT, tmp); + /* texcoords (after texture allocation!) */ { verts[0].s = 0.0F; @@ -1928,15 +1936,6 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, if (!blit->DepthFP) init_blit_depth_pixels(ctx); - /* maybe change tex format here */ - newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT); - - _mesa_ReadPixels(srcX, srcY, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - - setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); - _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |