diff options
author | Christian König <[email protected]> | 2011-04-15 21:26:06 +0200 |
---|---|---|
committer | Christian König <[email protected]> | 2011-04-15 21:26:06 +0200 |
commit | b1c44b0ea6b3e891086ce554edf3c26dbd3708cd (patch) | |
tree | 6b4c8a885864e8343f8f17415ecef9d298e2789c | |
parent | 4fc4f7b9ea83f02a81e9a3f57db7ae655490379a (diff) |
[g3dvl] give mv and ycbcr stage its own vertex shader
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c | 238 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_vertex_buffers.c | 6 |
3 files changed, 153 insertions, 94 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index 702d7e305fd..65909a57b26 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -42,65 +42,80 @@ enum VS_OUTPUT { VS_O_VPOS, VS_O_LINE, - VS_O_TEX_TOP, - VS_O_TEX_BOTTOM, - VS_O_MV_TOP, - VS_O_MV_BOTTOM + VS_O_VTOP, + VS_O_VBOTTOM }; +static struct ureg_dst +calc_position(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader) +{ + struct ureg_src block_scale; + struct ureg_src vrect, vpos; + struct ureg_dst t_vpos; + struct ureg_dst o_vpos; + + vrect = ureg_DECL_vs_input(shader, VS_I_RECT); + vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); + + t_vpos = ureg_DECL_temporary(shader); + + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + + /* + * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height) + * + * t_vpos = (vpos + vrect) * block_scale + * o_vpos.xy = t_vpos + * o_vpos.zw = vpos + */ + block_scale = ureg_imm2f(shader, + (float)MACROBLOCK_WIDTH / r->buffer_width, + (float)MACROBLOCK_HEIGHT / r->buffer_height); + + ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); + ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale); + ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); + ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); + + return t_vpos; +} + static void * -create_vert_shader(struct vl_mpeg12_mc_renderer *r) +create_ycbcr_vert_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; - struct ureg_src block_scale, mv_scale; - struct ureg_src vrect, vpos, eb, flags, vmv[2]; - struct ureg_dst t_vpos, t_vtex, t_vmv; - struct ureg_dst o_vpos, o_line, o_vtex[2], o_vmv[2]; - unsigned i, label; + struct ureg_src block_scale; + struct ureg_src vrect, vpos, eb, flags; + struct ureg_dst t_vpos, t_vtex; + struct ureg_dst o_line, o_vtex[2]; + unsigned label; shader = ureg_create(TGSI_PROCESSOR_VERTEX); if (!shader) return NULL; - t_vpos = ureg_DECL_temporary(shader); - t_vtex = ureg_DECL_temporary(shader); - t_vmv = ureg_DECL_temporary(shader); - vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); eb = ureg_DECL_vs_input(shader, VS_I_EB); flags = ureg_DECL_vs_input(shader, VS_I_FLAGS); - vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); - vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); - o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + t_vpos = calc_position(r, shader); + t_vtex = ureg_DECL_temporary(shader); + o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE); - o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX_TOP); - o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX_BOTTOM); - o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV_TOP); - o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV_BOTTOM); + o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); + o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); /* * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height) - * mv_scale = 0.5 / (dst.width, dst.height); - * - * t_vpos = (vpos + vrect) * block_scale - * o_vpos.xy = t_vpos - * o_vpos.zw = vpos - * - * o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0] * - * o_frame_pred = frame_pred - * o_info.x = not_intra - * o_info.y = ref_weight / 2 + * o_line.x = interlaced + * o_line.y = vrect * - * // Apply motion vectors - * o_vmv[0..3] = t_vpos + vmv[0..3] * mv_scale + * o_vtex[0].z = vrect.x ? eb.y : eb.x + * o_vtex[1].z = vrect.x ? eb.w : eb.z * - * o_line.xy = vrect * 8 - * o_line.z = interlaced - * - * if(eb[0][0].w) { //interlaced + * if(interlaced) { * t_vtex.x = vrect.x * t_vtex.y = vrect.y * 0.5 * t_vtex += vpos @@ -119,21 +134,8 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) (float)MACROBLOCK_WIDTH / r->buffer_width, (float)MACROBLOCK_HEIGHT / r->buffer_height); - mv_scale = ureg_imm4f(shader, - 0.5f / r->buffer_width, - 0.5f / r->buffer_height, - 1.0f, - 1.0f / 255.0f); - - ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); - ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale); - ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); - ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); - - for (i = 0; i < 2; ++i) { - ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos)); - ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_W), mv_scale, vmv[i]); - } + ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), flags, ureg_imm1f(shader, 0.5f)); + ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect); ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vpos)); ureg_CMP(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_Z), @@ -147,13 +149,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) ureg_scalar(eb, TGSI_SWIZZLE_W), ureg_scalar(eb, TGSI_SWIZZLE_Z)); - ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_scalar(vrect, TGSI_SWIZZLE_Y)); - ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), - vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2)); - ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Z), - ureg_scalar(flags, TGSI_SWIZZLE_Y)); - - ureg_IF(shader, ureg_scalar(flags, TGSI_SWIZZLE_X), &label); + ureg_IF(shader, ureg_scalar(flags, TGSI_SWIZZLE_Y), &label); ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect); ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f)); @@ -162,7 +158,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f)); ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale); - ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), + ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), ureg_scalar(vrect, TGSI_SWIZZLE_Y), ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2)); @@ -171,7 +167,64 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) ureg_release_temporary(shader, t_vtex); ureg_release_temporary(shader, t_vpos); - ureg_release_temporary(shader, t_vmv); + + ureg_END(shader); + + return ureg_create_shader_and_destroy(shader, r->pipe); +} + +static void * +create_ref_vert_shader(struct vl_mpeg12_mc_renderer *r) +{ + struct ureg_program *shader; + struct ureg_src mv_scale; + struct ureg_src vrect, vmv[2]; + struct ureg_dst t_vpos; + struct ureg_dst o_vpos, o_line, o_vmv[2]; + unsigned i; + + shader = ureg_create(TGSI_PROCESSOR_VERTEX); + if (!shader) + return NULL; + + vrect = ureg_DECL_vs_input(shader, VS_I_RECT); + ureg_DECL_vs_input(shader, VS_I_EB); + ureg_DECL_vs_input(shader, VS_I_FLAGS); + vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP); + vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM); + + t_vpos = calc_position(r, shader); + + o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); + o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE); + o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP); + o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM); + + /* + * mv_scale = 0.5 / (dst.width, dst.height); + * + * // Apply motion vectors + * o_vmv[0..3] = t_vpos + vmv[0..3] * mv_scale + * + * o_line.y = vrect + * + */ + + ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), + vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2)); + + mv_scale = ureg_imm4f(shader, + 0.5f / r->buffer_width, + 0.5f / r->buffer_height, + 1.0f, + 1.0f / 255.0f); + + for (i = 0; i < 2; ++i) { + ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos)); + ureg_MUL(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_W), mv_scale, vmv[i]); + } + + ureg_release_temporary(shader, t_vpos); ureg_END(shader); @@ -189,17 +242,16 @@ calc_field(struct ureg_program *shader) line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE, TGSI_INTERPOLATE_LINEAR); /* - * line.x going from 0 to 1 if not interlaced - * line.x going from 0 to 8 in steps of 0.5 if interlaced - * line.y going from 0 to 8 in steps of 0.5 - * line.z is flag for intra frames + * line.x is flag for intra frames + * line.y going from 0 to 1 if not interlaced + * line.y going from 0 to 8 in steps of 0.5 if interlaced * * tmp.xy = fraction(line) * tmp.xy = tmp.xy >= 0.5 ? 1 : 0 */ - ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), line); - ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); - ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), line); + ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), line); + ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line); + ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); return tmp; } @@ -217,8 +269,8 @@ create_ycbcr_frag_shader(struct vl_mpeg12_mc_renderer *r, float scale) if (!shader) return NULL; - tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX_TOP, TGSI_INTERPOLATE_LINEAR); - tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX_BOTTOM, TGSI_INTERPOLATE_LINEAR); + tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); + tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); @@ -236,7 +288,7 @@ create_ycbcr_frag_shader(struct vl_mpeg12_mc_renderer *r, float scale) */ ureg_CMP(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_XYZ), - ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X)), + ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)), tc[1], tc[0]); ureg_SLT(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_src(t_tc), ureg_imm1f(shader, 0.5f)); @@ -246,15 +298,13 @@ create_ycbcr_frag_shader(struct vl_mpeg12_mc_renderer *r, float scale) ureg_TEX(shader, texel, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); - ureg_CMP(shader, t_tc, ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Z)), - ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 0.5f)); - if (scale != 1.0f) ureg_MAD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), - ureg_src(texel), ureg_imm1f(shader, scale), ureg_src(t_tc)); + ureg_src(texel), ureg_imm1f(shader, scale), + ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X)); else ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), - ureg_src(texel), ureg_src(t_tc)); + ureg_src(texel), ureg_scalar(ureg_src(field), TGSI_SWIZZLE_X)); ureg_fixup_label(shader, label, ureg_get_instruction_number(shader)); ureg_ENDIF(shader); @@ -277,8 +327,8 @@ create_ref_frag_shader(struct vl_mpeg12_mc_renderer *r) if (!shader) return NULL; - tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV_TOP, TGSI_INTERPOLATE_LINEAR); - tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV_BOTTOM, TGSI_INTERPOLATE_LINEAR); + tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); + tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); sampler = ureg_DECL_sampler(shader, 0); ref = ureg_DECL_temporary(shader); @@ -428,17 +478,21 @@ vl_mc_init(struct vl_mpeg12_mc_renderer *renderer, struct pipe_context *pipe, if (!init_pipe_state(renderer)) goto error_pipe_state; - renderer->vs = create_vert_shader(renderer); - if (!renderer->vs) - goto error_vs_shaders; + renderer->vs_ref = create_ref_vert_shader(renderer); + if (!renderer->vs_ref) + goto error_vs_ref; + + renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer); + if (!renderer->vs_ycbcr) + goto error_vs_ycbcr; renderer->fs_ref = create_ref_frag_shader(renderer); if (!renderer->fs_ref) - goto error_fs_ref_shaders; + goto error_fs_ref; renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale); if (!renderer->fs_ycbcr) - goto error_fs_ycbcr_shaders; + goto error_fs_ycbcr; /* create a dummy sampler */ memset(&tex_templ, 0, sizeof(tex_templ)); @@ -469,13 +523,16 @@ vl_mc_init(struct vl_mpeg12_mc_renderer *renderer, struct pipe_context *pipe, error_dummy: renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); -error_fs_ycbcr_shaders: +error_fs_ycbcr: renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); -error_fs_ref_shaders: - renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs); +error_fs_ref: + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); + +error_vs_ycbcr: + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); -error_vs_shaders: +error_vs_ref: cleanup_pipe_state(renderer); error_pipe_state: @@ -491,7 +548,8 @@ vl_mc_cleanup(struct vl_mpeg12_mc_renderer *renderer) cleanup_pipe_state(renderer); - renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs); + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ref); + renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr); renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref); renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr); } @@ -550,7 +608,7 @@ vl_mc_render_ref(struct vl_mpeg12_mc_buffer *buffer, renderer->pipe->set_viewport_state(renderer->pipe, &renderer->viewport); renderer->pipe->bind_blend_state(renderer->pipe, first ? renderer->blend_clear : renderer->blend_add); - renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs); + renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref); renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref); renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref); @@ -582,7 +640,7 @@ vl_mc_render_ycbcr(struct vl_mpeg12_mc_buffer *buffer, bool first, renderer->pipe->set_viewport_state(renderer->pipe, &renderer->viewport); renderer->pipe->bind_blend_state(renderer->pipe, first ? renderer->blend_clear : renderer->blend_add); - renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs); + renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr); renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr); renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &buffer->source); diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h index 3b5e61df02c..d6561369e28 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h @@ -47,7 +47,8 @@ struct vl_mpeg12_mc_renderer void *rs_state; void *blend_clear, *blend_add; - void *vs, *fs_ref, *fs_ycbcr; + void *vs_ref, *vs_ycbcr; + void *fs_ref, *fs_ycbcr; void *sampler_ref, *sampler_ycbcr; struct pipe_sampler_view *dummy; diff --git a/src/gallium/auxiliary/vl/vl_vertex_buffers.c b/src/gallium/auxiliary/vl/vl_vertex_buffers.c index 4ec1905af20..925ad10c6e0 100644 --- a/src/gallium/auxiliary/vl/vl_vertex_buffers.c +++ b/src/gallium/auxiliary/vl/vl_vertex_buffers.c @@ -33,8 +33,8 @@ struct vl_vertex_stream { struct vertex2s pos; - uint8_t dct_type_field; uint8_t mb_type_intra; + uint8_t dct_type_field; uint8_t dummy[2]; uint8_t eb[3][2][2]; struct vertex4s mv[4]; @@ -141,7 +141,7 @@ vl_vb_get_elems_state(struct pipe_context *pipe, int component, int motionvector vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R16G16_SSCALED; /* flags */ - vertex_elems[VS_I_FLAGS].src_format = PIPE_FORMAT_R8G8B8A8_UNORM; + vertex_elems[VS_I_FLAGS].src_format = PIPE_FORMAT_R8G8B8A8_USCALED; /* empty block element of selected component */ vertex_elems[VS_I_EB].src_offset = 8 + component * 4; @@ -267,7 +267,7 @@ vl_vb_add_block(struct vl_vertex_buffer *buffer, struct pipe_mpeg12_macroblock * stream->eb[i][j][k] = !(mb->cbp & (*empty_block_mask)[i][j][k]); stream->dct_type_field = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD; - stream->mb_type_intra = !mb->dct_intra; + stream->mb_type_intra = mb->dct_intra; get_motion_vectors(mb, stream->mv); } |