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authorTimothy Arceri <[email protected]>2017-06-28 14:40:25 +1000
committerTimothy Arceri <[email protected]>2017-06-29 08:54:11 +1000
commitaed0fc5efd1283c2a7f45f27b1dac1a6e8471c2a (patch)
treef811422b7d342d8135c512728d98973fa31d42d3
parentcb209dae9919eca304213768fc73b0b91eb96cfe (diff)
mesa: add bind_frag_data_location() helper
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/mesa/main/shader_query.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 0f66f757038..6e373ef6411 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -254,6 +254,24 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
return longest;
}
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+ const char *name, unsigned colorNumber,
+ unsigned index)
+{
+ /* Replace the current value if it's already in the list. Add
+ * FRAG_RESULT_DATA0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+ shProg->FragDataIndexBindings->put(index, name);
+
+ /*
+ * Note that this binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
@@ -295,17 +313,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
return;
}
- /* Replace the current value if it's already in the list. Add
- * FRAG_RESULT_DATA0 because that's how the linker differentiates
- * between built-in attributes and user-defined attributes.
- */
- shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
- shProg->FragDataIndexBindings->put(index, name);
- /*
- * Note that this binding won't go into effect until
- * glLinkProgram is called again.
- */
-
+ bind_frag_data_location(shProg, name, colorNumber, index);
}
GLint GLAPIENTRY