diff options
author | Ian Romanick <[email protected]> | 2013-06-27 18:20:16 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-06-28 13:35:21 -0700 |
commit | ae66a656fd3e205d81284f45bbc0422c7e198da6 (patch) | |
tree | f6168fc8b9c369b96d38af0f57c11f422d086d5c | |
parent | 4ed976f6b5866e69ea84fe19fb9143766cf08c5e (diff) |
i965: Move GEN >= 4 extensions into the "always on" list
This copy of the source file is only used for GEN >= 4, so extensions
that are enabled for GEN >= 4 are always enabled.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_extensions.c | 78 |
1 files changed, 35 insertions, 43 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index 1c80bf76396..f9f4ad94fa5 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -44,62 +44,93 @@ intelInitExtensions(struct gl_context *ctx) assert(intel->gen >= 4); + ctx->Extensions.ARB_depth_buffer_float = true; + ctx->Extensions.ARB_depth_clamp = true; ctx->Extensions.ARB_depth_texture = true; ctx->Extensions.ARB_draw_elements_base_vertex = true; + ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; ctx->Extensions.ARB_explicit_attrib_location = true; + ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_fragment_program = true; + ctx->Extensions.ARB_fragment_program_shadow = true; ctx->Extensions.ARB_fragment_shader = true; ctx->Extensions.ARB_framebuffer_object = true; ctx->Extensions.ARB_half_float_pixel = true; + ctx->Extensions.ARB_half_float_vertex = true; + ctx->Extensions.ARB_instanced_arrays = true; ctx->Extensions.ARB_internalformat_query = true; ctx->Extensions.ARB_map_buffer_range = true; ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_occlusion_query2 = true; ctx->Extensions.ARB_point_sprite = true; + ctx->Extensions.ARB_seamless_cube_map = true; + ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_objects = true; + ctx->Extensions.ARB_shader_texture_lod = true; ctx->Extensions.ARB_shading_language_100 = true; ctx->Extensions.ARB_shadow = true; ctx->Extensions.ARB_sync = true; ctx->Extensions.ARB_texture_border_clamp = true; + ctx->Extensions.ARB_texture_compression_rgtc = true; ctx->Extensions.ARB_texture_cube_map = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; + ctx->Extensions.ARB_texture_float = true; ctx->Extensions.ARB_texture_non_power_of_two = true; + ctx->Extensions.ARB_texture_rg = true; + ctx->Extensions.ARB_texture_rgb10_a2ui = true; ctx->Extensions.ARB_texture_storage = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; + ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true; ctx->Extensions.EXT_blend_color = true; ctx->Extensions.EXT_blend_equation_separate = true; ctx->Extensions.EXT_blend_func_separate = true; ctx->Extensions.EXT_blend_minmax = true; + ctx->Extensions.EXT_draw_buffers2 = true; ctx->Extensions.EXT_framebuffer_blit = true; ctx->Extensions.EXT_framebuffer_object = true; ctx->Extensions.EXT_fog_coord = true; + ctx->Extensions.EXT_framebuffer_sRGB = true; ctx->Extensions.EXT_gpu_program_parameters = true; ctx->Extensions.EXT_packed_depth_stencil = true; + ctx->Extensions.EXT_packed_float = true; ctx->Extensions.EXT_pixel_buffer_object = true; ctx->Extensions.EXT_point_parameters = true; ctx->Extensions.EXT_provoking_vertex = true; ctx->Extensions.EXT_secondary_color = true; ctx->Extensions.EXT_separate_shader_objects = true; + ctx->Extensions.EXT_texture_array = true; ctx->Extensions.EXT_texture_env_dot3 = true; ctx->Extensions.EXT_texture_filter_anisotropic = true; + ctx->Extensions.EXT_texture_integer = true; + ctx->Extensions.EXT_texture_shared_exponent = true; + ctx->Extensions.EXT_texture_snorm = true; ctx->Extensions.EXT_texture_sRGB = true; ctx->Extensions.EXT_texture_sRGB_decode = true; + ctx->Extensions.EXT_texture_swizzle = true; ctx->Extensions.EXT_shadow_funcs = true; ctx->Extensions.EXT_stencil_two_side = true; + ctx->Extensions.EXT_vertex_array_bgra = true; ctx->Extensions.APPLE_object_purgeable = true; + ctx->Extensions.ATI_envmap_bumpmap = true; ctx->Extensions.ATI_separate_stencil = true; ctx->Extensions.ATI_texture_env_combine3 = true; ctx->Extensions.MESA_pack_invert = true; + ctx->Extensions.MESA_texture_array = true; ctx->Extensions.MESA_ycbcr_texture = true; ctx->Extensions.NV_blend_square = true; + ctx->Extensions.NV_conditional_render = true; + ctx->Extensions.NV_primitive_restart = true; ctx->Extensions.NV_texture_env_combine4 = true; ctx->Extensions.NV_texture_rectangle = true; ctx->Extensions.TDFX_texture_compression_FXT1 = true; + ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true; ctx->Extensions.OES_EGL_image = true; ctx->Extensions.OES_draw_texture = true; + ctx->Extensions.OES_standard_derivatives = true; if (intel->gen >= 6) ctx->Const.GLSLVersion = 140; @@ -135,53 +166,14 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_timer_query = true; } - if (intel->gen >= 4) { - if (ctx->API == API_OPENGL_CORE) - ctx->Extensions.ARB_base_instance = true; - if (ctx->API != API_OPENGL_CORE) - ctx->Extensions.ARB_color_buffer_float = true; - ctx->Extensions.ARB_depth_buffer_float = true; - ctx->Extensions.ARB_depth_clamp = true; - ctx->Extensions.ARB_draw_instanced = true; - ctx->Extensions.ARB_instanced_arrays = true; - ctx->Extensions.ARB_fragment_coord_conventions = true; - ctx->Extensions.ARB_fragment_program_shadow = true; - ctx->Extensions.ARB_fragment_shader = true; - ctx->Extensions.ARB_half_float_vertex = true; - ctx->Extensions.ARB_occlusion_query = true; - ctx->Extensions.ARB_occlusion_query2 = true; - ctx->Extensions.ARB_point_sprite = true; - ctx->Extensions.ARB_seamless_cube_map = true; - ctx->Extensions.ARB_shader_bit_encoding = true; - ctx->Extensions.ARB_shader_texture_lod = true; - ctx->Extensions.ARB_texture_float = true; - ctx->Extensions.EXT_texture_shared_exponent = true; - ctx->Extensions.EXT_packed_float = true; - ctx->Extensions.ARB_texture_compression_rgtc = true; - ctx->Extensions.ARB_texture_rg = true; - ctx->Extensions.ARB_texture_rgb10_a2ui = true; - ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true; - ctx->Extensions.EXT_draw_buffers2 = true; - ctx->Extensions.EXT_framebuffer_sRGB = true; - ctx->Extensions.EXT_texture_array = true; - ctx->Extensions.EXT_texture_integer = true; - ctx->Extensions.EXT_texture_snorm = true; - ctx->Extensions.EXT_texture_swizzle = true; - ctx->Extensions.EXT_vertex_array_bgra = true; - ctx->Extensions.ATI_envmap_bumpmap = true; - ctx->Extensions.MESA_texture_array = true; - ctx->Extensions.NV_conditional_render = true; - ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true; - ctx->Extensions.OES_standard_derivatives = true; - } + if (ctx->API == API_OPENGL_CORE) + ctx->Extensions.ARB_base_instance = true; + if (ctx->API != API_OPENGL_CORE) + ctx->Extensions.ARB_color_buffer_float = true; if (intel->ctx.Mesa_DXTn || driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; - - if (intel->gen >= 4) { - ctx->Extensions.NV_primitive_restart = true; - } } |