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author | José Fonseca <[email protected]> | 2013-05-03 08:35:17 +0100 |
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committer | José Fonseca <[email protected]> | 2013-05-03 08:35:17 +0100 |
commit | abbbc9b667d1156a42a4e2bf4eee591f8ab2946f (patch) | |
tree | b6546ef08f655c0bd469ecdd756976519bf7e628 | |
parent | 8b2a967e3250e2cb01d9651f2ccad25c0409a4eb (diff) |
draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:
$ git grep u_assembled_primitive
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c index 48fb6165bdc..1924c7351b2 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c @@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle, struct draw_vertex_shader *vs = draw->vs.vertex_shader; struct draw_geometry_shader *gs = draw->gs.geometry_shader; const unsigned out_prim = gs ? gs->output_primitive : - u_assembled_primitive(in_prim); + u_assembled_prim(in_prim); /* Add one to num_outputs because the pipeline occasionally tags on * an additional texcoord, eg for AA lines. |