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authorEric Anholt <[email protected]>2016-05-18 12:29:02 -0700
committerEric Anholt <[email protected]>2016-05-18 17:30:07 -0700
commita507dcc1601d436f6b68fc59a8a8393773d6fd8b (patch)
treed090566406e88c09153de5d502d1b2f49a8686e0
parent7ac08adfb4af3157171a565e353f608365c5dde5 (diff)
vc4: Size transfer temporary mappings appropriately for full maps of 3D.
We don't really support reading/writing of 3D textures since the hardware doesn't do 3D, but we do need to make sure that a pipe_transfer for them has enough space to store the image. This was previously not a problem because the state tracker only mapped a slice at a time until fb9fe352ea41c7e3633ba2c483c59b73c529845b. Fixes glean glsl1 tests, which all have setup of a 3D texture at the start.
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index a360e192b3f..20f137a8e17 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -294,9 +294,9 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
ptrans->box.height = align(ptrans->box.height, utile_h);
ptrans->stride = ptrans->box.width * rsc->cpp;
- ptrans->layer_stride = ptrans->stride;
+ ptrans->layer_stride = ptrans->stride * ptrans->box.height;
- trans->map = malloc(ptrans->stride * ptrans->box.height);
+ trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
if (usage & PIPE_TRANSFER_READ ||
ptrans->box.width != orig_width ||
ptrans->box.height != orig_height) {