diff options
author | Morgan Armand <[email protected]> | 2011-11-07 19:37:48 +0100 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-07 13:25:46 -0700 |
commit | 89d6044b7b70304bdd9ebab734d8b1c0826cbdb8 (patch) | |
tree | 9dffdf537c26565d8e254b2cfba1477548326b28 | |
parent | dceb202297b39220fbbcb41267077fb3ff8d137a (diff) |
softpipe: fix memory leaks
This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state_derived.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state_shader.c | 3 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index fd688089a3e..f89d23c9f26 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -295,9 +295,12 @@ update_polygon_stipple_pattern(struct softpipe_context *softpipe) tex = util_pstipple_create_stipple_texture(&softpipe->pipe, softpipe->poly_stipple.stipple); pipe_resource_reference(&softpipe->pstipple.texture, tex); + pipe_resource_reference(&tex, NULL); - view = util_pstipple_create_sampler_view(&softpipe->pipe, tex); + view = util_pstipple_create_sampler_view(&softpipe->pipe, + softpipe->pstipple.texture); pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, view); + pipe_sampler_view_reference(&view, NULL); } diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c index 3dd1f9eafae..612dcb38eb4 100644 --- a/src/gallium/drivers/softpipe/sp_state_shader.c +++ b/src/gallium/drivers/softpipe/sp_state_shader.c @@ -207,6 +207,7 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs) draw_delete_fragment_shader(softpipe->draw, state->draw_shader); FREE((void *) state->shader.tokens); + FREE(state); } @@ -335,6 +336,8 @@ softpipe_delete_gs_state(struct pipe_context *pipe, void *gs) draw_delete_geometry_shader(softpipe->draw, (state) ? state->draw_data : 0); + + FREE((void *) state->shader.tokens); FREE(state); } |