diff options
author | Lionel Landwerlin <lionel.g.landwerlin@intel.com> | 2017-01-10 12:46:25 +0000 |
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committer | Lionel Landwerlin <lionel.g.landwerlin@intel.com> | 2017-01-10 18:16:45 +0000 |
commit | 860d91ec5b1381b261e6776466154f375dfe125b (patch) | |
tree | 8a603edc8f3a3797732efbe0eadd7c02e8f92ada | |
parent | 4b44ca72250745228f5eeb0fd3e0fddf51e99963 (diff) |
anv: set input_slots_valid on brw_wm_prog_key
With shaders using a lot of inputs/outputs, like this (from Gtk+) :
layout(location = 0) in vec2 inPos;
layout(location = 1) in float inGradientPos;
layout(location = 2) in flat int inRepeating;
layout(location = 3) in flat int inStopCount;
layout(location = 4) in flat vec4 inClipBounds;
layout(location = 5) in flat vec4 inClipWidths;
layout(location = 6) in flat ColorStop inStops[8];
layout(location = 0) out vec4 outColor;
we're missing the programming of the input_slots_valid field leading
to an assert further down the backend code.
v2: Use valid slots of the geometry or vertex stage (Jason)
v3: Use helper to find correct vue map (Jason)
v4: Set the valid slots off the previous stages (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 2c46ef5bf96..01bb1f15a49 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -256,17 +256,22 @@ populate_gs_prog_key(const struct gen_device_info *devinfo, } static void -populate_wm_prog_key(const struct gen_device_info *devinfo, +populate_wm_prog_key(const struct anv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *info, struct brw_wm_prog_key *key) { + const struct gen_device_info *devinfo = &pipeline->device->info; ANV_FROM_HANDLE(anv_render_pass, render_pass, info->renderPass); memset(key, 0, sizeof(*key)); populate_sampler_prog_key(devinfo, &key->tex); - /* TODO: Fill out key->input_slots_valid */ + /* TODO: we could set this to 0 based on the information in nir_shader, but + * this function is called before spirv_to_nir. */ + const struct brw_vue_map *vue_map = + anv_pipeline_get_fs_input_map(pipeline); + key->input_slots_valid = vue_map->slots_valid; /* Vulkan doesn't specify a default */ key->high_quality_derivatives = false; @@ -592,7 +597,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, struct anv_shader_bin *bin = NULL; unsigned char sha1[20]; - populate_wm_prog_key(&pipeline->device->info, info, &key); + populate_wm_prog_key(pipeline, info, &key); if (cache) { anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint, |