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authorBrian Paul <[email protected]>2009-10-28 19:33:48 -0600
committerBrian Paul <[email protected]>2009-10-28 19:33:48 -0600
commit7ac233ec15743763996e59c8b283f7c2e78a7210 (patch)
tree8cd2430e1307cbb00c84e5fc0ca4697323a7dc0d
parent52374d7e4cc183fb783a7012b026d4254ca43b14 (diff)
mesa: choose texture format in _mesa_get_fallback_texture()
-rw-r--r--src/mesa/main/texobj.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 678845ece06..f69379da46d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -33,6 +33,7 @@
#include "context.h"
#include "enums.h"
#include "fbobject.h"
+#include "formats.h"
#include "hash.h"
#include "imports.h"
#include "macros.h"
@@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx)
_mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage,
8, 8, 1, 0, GL_RGBA);
+ texImage->TexFormat =
+ ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ ASSERT(texImage->TexFormat != MESA_FORMAT_NONE);
+
/* set image data */
ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA,
8, 8, 0,