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authorSamuel Pitoiset <[email protected]>2017-04-26 13:49:13 +0200
committerSamuel Pitoiset <[email protected]>2017-04-27 22:52:21 +0200
commit75a31a20af269c047661af33e28f793269537b79 (patch)
tree2bd78e1c3e7f0b2f649106eb0e6f62c909c3fc9d
parentb295a528362239e4500c89e94e0af0cc78b896c1 (diff)
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/compiler/glsl_types.cpp7
-rw-r--r--src/mesa/main/uniform_query.cpp15
2 files changed, 6 insertions, 16 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 0480bef80ec..bf078ad6141 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
memset(& fields, 0, sizeof(fields));
- if (is_sampler()) {
- /* Samplers take no storage whatsoever. */
- matrix_columns = vector_elements = 0;
- } else {
- matrix_columns = vector_elements = 1;
- }
+ matrix_columns = vector_elements = 1;
}
glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index e400d0eb00f..114f6fb5bee 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -321,8 +321,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
}
{
- unsigned elements = (uni->type->is_sampler())
- ? 1 : uni->type->components();
+ unsigned elements = uni->type->components();
const int dmul = uni->type->is_64bit() ? 2 : 1;
const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
@@ -648,10 +647,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
{
unsigned i;
- /* vector_elements and matrix_columns can be 0 for samplers.
- */
- const unsigned components = MAX2(1, uni->type->vector_elements);
- const unsigned vectors = MAX2(1, uni->type->matrix_columns);
+ const unsigned components = uni->type->vector_elements;
+ const unsigned vectors = uni->type->matrix_columns;
const int dmul = uni->type->is_64bit() ? 2 : 1;
/* Store the data in the driver's requested type in the driver's storage
@@ -803,8 +800,7 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values,
}
/* Verify that the types are compatible. */
- const unsigned components = uni->type->is_sampler()
- ? 1 : uni->type->vector_elements;
+ const unsigned components = uni->type->vector_elements;
if (components != src_components) {
/* glUniformN() must match float/vecN type */
@@ -925,8 +921,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
return;
}
- const unsigned components = uni->type->is_sampler()
- ? 1 : uni->type->vector_elements;
+ const unsigned components = uni->type->vector_elements;
/* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
*