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authorEric Anholt <[email protected]>2018-06-27 16:28:25 -0700
committerEric Anholt <[email protected]>2018-06-29 13:36:28 -0700
commit6c3c11ba19b50e3410bc9fce3161038dfdf47103 (patch)
tree13481e149fbed2ce526632106c9f713146b9b514
parentc0476d964abbbbdf6766ab4257568c2610c0c921 (diff)
v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
It looks like we don't need this flag for anything (not that I'm clear on what it does), but it makes our struct dumping line up with CLIF parsing.
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index 0d26b362957..95e47b5c14d 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -240,6 +240,7 @@
<value name="A" value="2"/>
<value name="RGBA" value="3"/>
</enum>
+
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
@@ -1071,6 +1072,7 @@
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
+ <field name="No prim pack" size="1" start="19" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>