diff options
author | Eric Anholt <[email protected]> | 2018-06-27 16:28:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-06-29 13:36:28 -0700 |
commit | 6c3c11ba19b50e3410bc9fce3161038dfdf47103 (patch) | |
tree | 13481e149fbed2ce526632106c9f713146b9b514 | |
parent | c0476d964abbbbdf6766ab4257568c2610c0c921 (diff) |
v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.
It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.
-rw-r--r-- | src/broadcom/cle/v3d_packet_v33.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 0d26b362957..95e47b5c14d 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -240,6 +240,7 @@ <value name="A" value="2"/> <value name="RGBA" value="3"/> </enum> + <packet code="0" name="Halt"/> <packet code="1" name="NOP"/> <packet code="4" name="Flush"/> @@ -1071,6 +1072,7 @@ <field name="Turn off scoreboard" size="1" start="16" type="bool"/> <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/> <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/> + <field name="No prim pack" size="1" start="19" type="bool"/> <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> |