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authorIlia Mirkin <[email protected]>2015-10-28 15:38:53 -0400
committerIlia Mirkin <[email protected]>2015-10-29 13:20:45 -0400
commit6166a8e369b86395ffec7229257f797662f9d1aa (patch)
treeb1f9b088a31c5ae8663e4a3ee3ae959ee5722e35
parentafbe8b6085c4761c25b7bc49a051a08e10a87805 (diff)
st/mesa: create temporary textures with the same nr_samples as source
Not sure if this is actually reachable in practice (to have a complex copy with MS textures). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_cb_copyimage.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_copyimage.c b/src/mesa/state_tracker/st_cb_copyimage.c
index c94a0b22ea8..75114cdb712 100644
--- a/src/mesa/state_tracker/st_cb_copyimage.c
+++ b/src/mesa/state_tracker/st_cb_copyimage.c
@@ -359,6 +359,7 @@ same_size_and_swizzle(const struct util_format_description *d1,
static struct pipe_resource *
create_texture(struct pipe_screen *screen, enum pipe_format format,
+ unsigned nr_samples,
unsigned width, unsigned height, unsigned depth)
{
struct pipe_resource templ;
@@ -369,6 +370,7 @@ create_texture(struct pipe_screen *screen, enum pipe_format format,
templ.height0 = height;
templ.depth0 = 1;
templ.array_size = depth;
+ templ.nr_samples = nr_samples;
templ.usage = PIPE_USAGE_DEFAULT;
templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
@@ -439,7 +441,8 @@ handle_complex_copy(struct pipe_context *pipe,
/* Use the temporary texture. Src is converted to a canonical format,
* then proceed the generic swizzled_copy.
*/
- temp = create_texture(pipe->screen, canon_format, src_box->width,
+ temp = create_texture(pipe->screen, canon_format, src->nr_samples,
+ src_box->width,
src_box->height, src_box->depth);
u_box_3d(0, 0, 0, src_box->width, src_box->height, src_box->depth,
@@ -463,7 +466,8 @@ handle_complex_copy(struct pipe_context *pipe,
/* Use the temporary texture. First, use the generic copy, but use
* a canonical format in the destination. Then convert */
- temp = create_texture(pipe->screen, canon_format, src_box->width,
+ temp = create_texture(pipe->screen, canon_format, dst->nr_samples,
+ src_box->width,
src_box->height, src_box->depth);
u_box_3d(0, 0, 0, src_box->width, src_box->height, src_box->depth,