diff options
author | José Fonseca <[email protected]> | 2014-11-25 23:06:25 +0000 |
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committer | José Fonseca <[email protected]> | 2014-11-26 20:31:07 +0000 |
commit | 5fdb6d683984ff44fca7d89e6716b1085970e993 (patch) | |
tree | 5538fb4a97fb3f02c9bce407a9d6eb104bc3738b | |
parent | 4b6e93650cfe5f2c285cf601d7f3e8286ce40d3c (diff) |
mapi/glapi: Fix dll linkage of GLES1 symbols.
This fixes several MSVC warnings like:
warning C4273: 'glClearColorx' : inconsistent dll linkage
In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`declspec(dllimport)`.
Cc: "10.4" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r-- | src/mapi/glapi/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript index bc1c43aa865..97ebfe638ae 100644 --- a/src/mapi/glapi/SConscript +++ b/src/mapi/glapi/SConscript @@ -16,6 +16,7 @@ if env['platform'] == 'windows': env.Append(CPPDEFINES = [ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + 'KHRONOS_DLL_EXPORTS', # declare gl* as __declspec(dllexport) in Khronos headers ]) if env['gles']: env.Append(CPPDEFINES = ['_GLAPI_DLL_EXPORTS']) |