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authorSamuel Pitoiset <[email protected]>2018-03-14 10:23:22 +0100
committerSamuel Pitoiset <[email protected]>2018-03-15 17:19:58 +0100
commit50fcca328cafb5374c2ca19079b7ef2288c0c840 (patch)
tree21be1fb3bc875d1b8df100a460a329b2101cc078
parent14c27c251127628b7264ee630f9854762962279b (diff)
radv: pass the NIR compiler options to ac_compile_llvm_module()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index d4c99539aab..2c3b3fcc32f 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3224,7 +3224,8 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info,
gl_shader_stage stage,
- bool dump_shader, bool supports_spill)
+ bool dump_shader,
+ const struct radv_nir_compiler_options *options)
{
if (dump_shader)
ac_dump_module(llvm_module);
@@ -3238,7 +3239,7 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
if (dump_shader)
fprintf(stderr, "disasm:\n%s\n", binary->disasm_string);
- ac_shader_binary_read_config(binary, config, 0, supports_spill);
+ ac_shader_binary_read_config(binary, config, 0, options->supports_spill);
LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
LLVMDisposeModule(llvm_module);
@@ -3353,7 +3354,9 @@ radv_compile_nir_shader(LLVMTargetMachineRef tm,
LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
options, dump_shader);
- ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill);
+ ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info,
+ nir[0]->info.stage, dump_shader, options);
+
for (int i = 0; i < nir_count; ++i)
ac_fill_shader_info(shader_info, nir[i], options);
@@ -3457,6 +3460,5 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
ac_llvm_finalize_module(&ctx);
ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
- MESA_SHADER_VERTEX,
- dump_shader, options->supports_spill);
+ MESA_SHADER_VERTEX, dump_shader, options);
}