diff options
author | Eric Anholt <[email protected]> | 2017-05-01 10:21:36 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-10 09:31:29 -0700 |
commit | 45f34d733b22c9aabc13bd6a553833fd73f534b3 (patch) | |
tree | 3ab08644b4960b7ecdab2209ffc01c82874306bc | |
parent | c16a7443e9999a80bc1e87134297f96f1216d702 (diff) |
mesa: Set new renderbuffers to RGBA4 on all GLES contexts.
Before we were doing RGBA4 on GLES3 only, but as of GLES2 2.0.22 it should
be RGBA4 as well. Fixes DEQP
functional.state_query.rbo.renderbuffer_internal_format.
Tested-by: Matt Turner <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/main/renderbuffer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 5046f9d5f42..925001a76a3 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -66,7 +66,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) * specs. If the context is not current, we cannot determine the * API, so default to GL_RGBA. */ - if (ctx && _mesa_is_gles3(ctx)) { + if (ctx && _mesa_is_gles(ctx)) { rb->InternalFormat = GL_RGBA4; } else { rb->InternalFormat = GL_RGBA; |