diff options
author | Dave Airlie <[email protected]> | 2015-07-27 13:13:49 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-08-23 15:56:35 +1000 |
commit | 45971fd0df1cbfc400f89f2e8df206625b40d65f (patch) | |
tree | 4cf46645812640f2f4d844260cd476cce15c0488 | |
parent | abbf05cfc2bea0787bcf710ef984d73ee8ba8f9e (diff) |
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover
the case as well.
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 21 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 9 |
2 files changed, 14 insertions, 16 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 988ec764137..10266189259 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -319,24 +319,31 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, return; } + if ((uni->type->base_type == GLSL_TYPE_DOUBLE && + returnType != GLSL_TYPE_DOUBLE) || + (uni->type->base_type != GLSL_TYPE_DOUBLE && + returnType == GLSL_TYPE_DOUBLE)) { + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnUniform*vARB(incompatible uniform types)"); + return; + } { unsigned elements = (uni->type->is_sampler()) ? 1 : uni->type->components(); + const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1; /* Calculate the source base address *BEFORE* modifying elements to * account for the size of the user's buffer. */ const union gl_constant_value *const src = - &uni->storage[offset * elements]; + &uni->storage[offset * elements * dmul]; assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || - returnType == GLSL_TYPE_UINT); - /* The three (currently) supported types all have the same size, - * which is of course the same as their union. That'll change - * with glGetUniformdv()... - */ - unsigned bytes = sizeof(src[0]) * elements; + returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE); + + /* doubles have a different size than the other 3 types */ + unsigned bytes = sizeof(src[0]) * elements * dmul; if (bufSize < 0 || bytes > (unsigned) bufSize) { _mesa_error( ctx, GL_INVALID_OPERATION, "glGetnUniform*vARB(out of bounds: bufSize is %d," diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index ff1df72e1d6..10819e2e21a 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -888,16 +888,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location, { GET_CURRENT_CONTEXT(ctx); - (void) program; - (void) location; - (void) bufSize; - (void) params; - - /* _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" - "(GL_ARB_gpu_shader_fp64 not implemented)"); } void GLAPIENTRY |