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authorFrancisco Jerez <[email protected]>2010-03-18 13:46:20 +0100
committerFrancisco Jerez <[email protected]>2010-03-18 15:02:37 +0100
commit3c0eab714816618314324ac02712fa59e5ed385a (patch)
tree2d04256964d77ec9c7d580ceb4be0f80430d4f85
parent6193c41bcd8c50d3f4fb38690061029866c37667 (diff)
dri/nouveau: Flush after texture validation.
Swizzling needs the destination surface in VRAM, but the subsequent rendering operations making use of it are likely to not care. Fire the ring after validation to leave the memory manager more room for maneuvering.
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 20bc0f6688f..e89018653b1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -296,6 +296,8 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
validate_teximage(ctx, t, i, 0, 0, 0,
s->width, s->height, 1);
}
+
+ FIRE_RING(context_chan(ctx));
}
return GL_TRUE;