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author | Ilia Mirkin <[email protected]> | 2016-11-12 21:02:20 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-15 20:26:29 -0500 |
commit | 2b6b15ab3fbf8aea268296269843344d111a1340 (patch) | |
tree | d5924ac89fd980fa98cbf8e197ebc06d6d20f8e6 | |
parent | 6364491a0ba4d97270ddfee223b4c2f79cc691f1 (diff) |
swr: always enable adding start/base vertex to gl_VertexId
Fixes gl-3.2-basevertex-vertexid
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
-rw-r--r-- | src/gallium/drivers/swr/swr_state.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp index c1beeebeda1..d64211e0f94 100644 --- a/src/gallium/drivers/swr/swr_state.cpp +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -455,6 +455,7 @@ swr_create_vertex_elements_state(struct pipe_context *pipe, assert(num_elements <= PIPE_MAX_ATTRIBS); velems = CALLOC_STRUCT(swr_vertex_element_state); if (velems) { + velems->fsState.bVertexIDOffsetEnable = true; velems->fsState.numAttribs = num_elements; for (unsigned i = 0; i < num_elements; i++) { // XXX: we should do this keyed on the VS usage info |