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authorBrian Paul <[email protected]>2012-03-23 08:16:32 -0600
committerBrian Paul <[email protected]>2012-03-23 10:08:49 -0600
commit281d0fd3a9cd2b4e97cdb58eb7854f9f90220fc7 (patch)
treed6fa00270a8424ecddc20dd165510c60d1826d16
parent8d9decb75f0df564abaf9888d9fc5c77de8059cd (diff)
mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Reviewed-by: José Fonseca <[email protected]>
-rw-r--r--src/mesa/main/texobj.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index cfaac64bfd6..97bef3543c8 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -567,7 +567,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
GLint i;
const GLint minLevel = baseLevel;
const GLint maxLevel = t->_MaxLevel;
- GLuint width, height, depth, face, numFaces = 1;
+ const GLuint numFaces = t->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ GLuint width, height, depth, face;
if (minLevel > maxLevel) {
incomplete(t, BASE, "minLevel > maxLevel");