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authorXiang, Haihao <[email protected]>2008-03-17 16:47:42 +0800
committerXiang, Haihao <[email protected]>2008-03-17 16:47:42 +0800
commit07ff7c2285d9cb10ca52d7de7a6b86fd00379d6f (patch)
tree481d08a97c20b0ec72c54967867b8f2060fe6791
parentb0f681b458ebebab370bbfd2a17699cd851aae8b (diff)
mesa: Follow GL spec to draw DEPTH_COMPONENT pixels when
there's no depth buffer. Fix bug #11580
-rw-r--r--src/mesa/main/drawpix.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index c82abccc41a..a001cf172c7 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -105,8 +105,7 @@ error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
}
break;
case GL_DEPTH_COMPONENT:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (!drawing && !_mesa_source_buffer_exists(ctx, format))) {
+ if (!drawing && !_mesa_source_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth buffer)", readDraw);
return GL_TRUE;