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authorJason Ekstrand <[email protected]>2016-01-06 15:30:39 -0800
committerJason Ekstrand <[email protected]>2016-01-07 16:14:42 -0800
commit040e314143f973968169bab8ef379bac68fc8626 (patch)
treecd0878d01c35d668dd796ee3638eb8e8053cae60
parentd00abcc28376116554799d403211367470dff200 (diff)
i965/compiler: Enable more lowering in NIR
We don't need these for GLSL or ARB, but we need them for SPIR-V Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 4bd24a70b55..49ff835fa85 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -104,6 +104,13 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
nir_options->lower_ffma = true;
nir_options->lower_sub = true;
+ nir_options->lower_fdiv = true;
+ nir_options->lower_scmp = true;
+ nir_options->lower_fmod = true;
+ nir_options->lower_bitfield_insert = true;
+ nir_options->lower_uadd_carry = true;
+ nir_options->lower_usub_borrow = true;
+
/* In the vec4 backend, our dpN instruction replicates its result to all
* the components of a vec4. We would like NIR to give us replicated fdot
* instructions because it can optimize better for us.