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authorDave Airlie <[email protected]>2013-10-14 12:18:53 +1000
committerDave Airlie <[email protected]>2013-10-17 08:35:42 +0100
commit038a9aab33070b9ff48bb082dd1c731d89e2f9b4 (patch)
treef153a6e7a89eb626179d70ace8c8ba700f4508c3
parent20cad7fd6f6cbd8fc330c7bc54e8e1c62ae5f431 (diff)
st/mesa: add geometry shader ubo support
This just adds the missing bits so the ubo tests don't crash. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom.c1
-rw-r--r--src/mesa/state_tracker/st_atom.h1
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c17
3 files changed, 19 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 1abaf8f3e91..682073ed62b 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -66,6 +66,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_fs_constants,
&st_bind_vs_ubos,
&st_bind_fs_ubos,
+ &st_bind_gs_ubos,
&st_update_pixel_transfer,
/* this must be done after the vertex program update */
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index 101a3a6bd9d..ef24face966 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -69,6 +69,7 @@ extern const struct st_tracked_state st_update_gs_constants;
extern const struct st_tracked_state st_update_vs_constants;
extern const struct st_tracked_state st_bind_fs_ubos;
extern const struct st_tracked_state st_bind_vs_ubos;
+extern const struct st_tracked_state st_bind_gs_ubos;
extern const struct st_tracked_state st_update_pixel_transfer;
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 723ab561cfd..f3c457625d3 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -254,4 +254,21 @@ const struct st_tracked_state st_bind_fs_ubos = {
bind_fs_ubos
};
+static void bind_gs_ubos(struct st_context *st)
+{
+ struct gl_shader_program *prog = st->ctx->Shader.CurrentGeometryProgram;
+
+ if (!prog)
+ return;
+
+ st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
+}
+const struct st_tracked_state st_bind_gs_ubos = {
+ "st_bind_gs_ubos",
+ {
+ 0,
+ ST_NEW_GEOMETRY_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+ },
+ bind_gs_ubos
+};