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authorMarek Olšák <[email protected]>2014-06-19 23:34:27 +0200
committerMarek Olšák <[email protected]>2014-07-08 20:46:23 +0200
commitfe6be9926f63e68d9007571956bed0687003e932 (patch)
tree1ce6957e3a528e19d68a8c2faab683ad63cfd13c
parentcf430408c46745eeb82bfc9a62559bc85d35ded5 (diff)
gallium: fix u_default_transfer_inline_write for textures
This doesn't fix any known issue. In fact, radeon drivers ignore all the discard flags for textures and implicitly do "discard range" for any write transfer. Cc: [email protected] Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_transfer.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_transfer.c b/src/gallium/auxiliary/util/u_transfer.c
index 7804f2a82ea..71da35d6d39 100644
--- a/src/gallium/auxiliary/util/u_transfer.c
+++ b/src/gallium/auxiliary/util/u_transfer.c
@@ -25,8 +25,8 @@ void u_default_transfer_inline_write( struct pipe_context *pipe,
usage |= PIPE_TRANSFER_WRITE;
/* transfer_inline_write implicitly discards the rewritten buffer range */
- /* XXX this looks very broken for non-buffer resources having more than one dim. */
- if (box->x == 0 && box->width == resource->width0) {
+ if (resource->target == PIPE_BUFFER &&
+ box->x == 0 && box->width == resource->width0) {
usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
} else {
usage |= PIPE_TRANSFER_DISCARD_RANGE;