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authorAdel Gadllah <[email protected]>2011-10-24 19:41:03 +0200
committerChristoph Bumiller <[email protected]>2011-10-24 20:07:22 +0200
commitfc8196f7a6a77e1a1c753393ca43c4c133449608 (patch)
tree441ff15b8446eaf25f668f3529363f433e48c5fa
parentef64da8f013691c66744064769db379e57ef95de (diff)
nv50: fix max texture levels
MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be 14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10.
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 0bd6057938b..1270c837089 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -80,11 +80,11 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 64;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 13;
+ return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 10;
+ return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 13;
+ return 14;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */
return 0;
case PIPE_CAP_MIN_TEXEL_OFFSET: