diff options
author | Brian Paul <[email protected]> | 2009-08-12 20:32:41 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-08-12 20:32:41 -0600 |
commit | f3b215cba2bca92d6582cc0c34702b73289f909c (patch) | |
tree | b7a534f0adae00b68641b005c0db81227cf5aa8e | |
parent | fdfb0d4b0e04bff2f3dbae2d1f8e3765fb4b0dce (diff) | |
parent | f7618f4f37d42461b1a6feaa392935d1ae703873 (diff) |
Merge branch 'new-frag-attribs'
This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment
program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these
attributes were packed with the FOG attribute. That made things
complicated elsewhere.
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 48 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_fp.c | 61 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 9 | ||||
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/programopt.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 14 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 17 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_mesa_to_tgsi.c | 21 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 42 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.c | 28 |
12 files changed, 107 insertions, 151 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 014d8c7346d..7d76a7dbf39 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -28,6 +28,30 @@ /* Authors: Keith Whitwell <[email protected]> */ +/** + * Notes on wide points and sprite mode: + * + * In wide point/sprite mode we effectively need to convert each incoming + * vertex into four outgoing vertices specifying the corners of a quad. + * Since we don't (yet) have geometry shaders, we have to handle this here + * in the draw module. + * + * For sprites, it also means that this is where we have to handle texcoords + * for the vertices of the quad. OpenGL's GL_COORD_REPLACE state specifies + * if/how enabled texcoords are automatically generated for sprites. We pass + * that info through gallium in the pipe_rasterizer_state::sprite_coord_mode + * array. + * + * Additionally, GLSL's gl_PointCoord fragment attribute has to be handled + * here as well. This is basically an additional texture/generic attribute + * that varies .x from 0 to 1 horizontally across the point and varies .y + * vertically from 0 to 1 down the sprite. + * + * With geometry shaders, the state tracker could create a GS to do + * most/all of this. + */ + + #include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_defines.h" @@ -52,7 +76,7 @@ struct widepoint_stage { int psize_slot; - int point_coord_fs_input; /**< input for pointcoord (and fog) */ + int point_coord_fs_input; /**< input for pointcoord */ }; @@ -64,8 +88,6 @@ widepoint_stage( struct draw_stage *stage ) } - - /** * Set the vertex texcoords for sprite mode. * Coords may be left untouched or set to a right-side-up or upside-down @@ -89,10 +111,12 @@ static void set_texcoords(const struct widepoint_stage *wide, } if (wide->point_coord_fs_input >= 0) { - /* put gl_PointCoord into extra vertex output's zw components */ - uint k = wide->stage.draw->extra_vp_outputs.slot; - v->data[k][2] = tc[0]; - v->data[k][3] = tc[1]; + /* put gl_PointCoord into the extra vertex slot */ + uint slot = wide->stage.draw->extra_vp_outputs.slot; + v->data[slot][0] = tc[0]; + v->data[slot][1] = tc[1]; + v->data[slot][2] = 0.0F; + v->data[slot][3] = 1.0F; } } @@ -182,10 +206,10 @@ static void widepoint_point( struct draw_stage *stage, static int -find_fog_input_attrib(struct draw_context *draw) +find_pntc_input_attrib(struct draw_context *draw) { - /* Scan the fragment program's input decls to find the fogcoord - * attribute. The z/w components will store the point coord. + /* Scan the fragment program's input decls to find the pointcoord + * attribute. The xy components will store the point coord. */ return 0; /* XXX fix this */ } @@ -229,8 +253,8 @@ static void widepoint_first_point( struct draw_stage *stage, } wide->num_texcoords = j; - /* find fragment shader PointCoord/Fog input */ - wide->point_coord_fs_input = find_fog_input_attrib(draw); + /* find fragment shader PointCoord input */ + wide->point_coord_fs_input = find_pntc_input_attrib(draw); /* setup extra vp output (point coord implemented as a texcoord) */ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 0eac1bf86a3..5dc076a8257 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -409,14 +409,6 @@ static void emit_interp( struct brw_wm_compile *c, } break; case FRAG_ATTRIB_FOGC: - /* The FOGC input is really special. When a program uses glFogFragCoord, - * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL, - * the glFrontFacing and glPointCoord values are also stashed in FOGC. - * So, write the interpolated fog value to X, then either 0, 1, or the - * stashed values to Y, Z, W. Note that this means that - * glFogFragCoord.yzw can be wrong in those cases! - */ - /* Interpolate the fog coordinate */ emit_op(c, WM_PINTERP, @@ -426,26 +418,40 @@ static void emit_interp( struct brw_wm_compile *c, deltas, get_pixel_w(c)); - /* Move the front facing value into FOGC.y if it's needed. */ - if (c->fp->program.UsesFrontFacing) { - emit_op(c, - WM_FRONTFACING, - dst_mask(dst, WRITEMASK_Y), - 0, - src_undef(), - src_undef(), - src_undef()); - } else { - emit_op(c, - OPCODE_MOV, - dst_mask(dst, WRITEMASK_Y), - 0, - src_swizzle1(interp, SWIZZLE_ZERO), - src_undef(), - src_undef()); - } + emit_op(c, + OPCODE_MOV, + dst_mask(dst, WRITEMASK_YZW), + 0, + src_swizzle(interp, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ZERO, + SWIZZLE_ONE), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_FACE: + /* XXX review/test this case */ + emit_op(c, + WM_FRONTFACING, + dst_mask(dst, WRITEMASK_X), + 0, + src_undef(), + src_undef(), + src_undef()); + break; + + case FRAG_ATTRIB_PNTC: + /* XXX review/test this case */ + emit_op(c, + WM_PINTERP, + dst_mask(dst, WRITEMASK_XY), + 0, + interp, + deltas, + get_pixel_w(c)); - /* Should do the PointCoord thing here. */ emit_op(c, OPCODE_MOV, dst_mask(dst, WRITEMASK_ZW), @@ -458,6 +464,7 @@ static void emit_interp( struct brw_wm_compile *c, src_undef(), src_undef()); break; + default: emit_op(c, WM_PINTERP, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e447e4ce23b..6a60ad1ceee 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -228,7 +228,9 @@ typedef enum FRAG_ATTRIB_TEX5 = 9, FRAG_ATTRIB_TEX6 = 10, FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_VAR0 = 12, /**< shader varying */ + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) } gl_frag_attrib; @@ -240,6 +242,8 @@ typedef enum #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) @@ -1835,9 +1839,6 @@ struct gl_fragment_program struct gl_program Base; /**< base class */ GLenum FogOption; GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */ - GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */ - GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */ }; diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 0f530ebb8a5..381445c0e84 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3975,13 +3975,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX: assume that ARB fragment programs don't have access to the - * FrontFacing and PointCoord values stuffed into the fog - * coordinate in GLSL shaders. - */ - if (program->Base.InputsRead & FRAG_BIT_FOGC) - program->UsesFogFragCoord = GL_TRUE; - if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index ac5fe0f691f..f70c75cec8e 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; - fprog->UsesFogFragCoord = GL_TRUE; /* XXX do this? fprog->FogOption = GL_NONE; */ } diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 5721e9b8f10..9ed8e3ecb39 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -752,8 +752,9 @@ static const struct input_info fragInputs[] = { { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FOGC, GL_BOOL, SWIZZLE_YYYY }, /*XXX*/ - { "gl_PointCoord", FRAG_ATTRIB_FOGC, GL_FLOAT_VEC2, SWIZZLE_ZWWW }, + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, { NULL, 0, SWIZZLE_NOOP } }; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index d1e91d306d9..c5c94a65a24 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -504,20 +504,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && - inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { - /* The fragment shader FOGC input is used for fog, - * front-facing and sprite/point coord. - */ - struct gl_fragment_program *fp = fragment_program(prog); - const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); - if (swz == SWIZZLE_X) - fp->UsesFogFragCoord = GL_TRUE; - else if (swz == SWIZZLE_Y) - fp->UsesFrontFacing = GL_TRUE; - else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) - fp->UsesPointCoord = GL_TRUE; - } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 8b3bb5cc033..ee649be885e 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -139,23 +139,6 @@ find_translated_vp(struct st_context *st, if (fragInputsRead & (1 << inAttr)) { stfp->input_to_slot[inAttr] = numIn; numIn++; - if (((1 << inAttr) & FRAG_BIT_FOGC)) { - /* leave placeholders for the - * extra registers we extract from fog */ - if (stfp->Base.UsesFrontFacing) { - if (!stfp->Base.UsesFogFragCoord) - --stfp->input_to_slot[inAttr]; - else - ++numIn; - } - if (stfp->Base.UsesPointCoord) { - if (!stfp->Base.UsesFrontFacing && - !stfp->Base.UsesFogFragCoord) - stfp->input_to_slot[inAttr] -= 2; - else - ++numIn; - } - } } else { stfp->input_to_slot[inAttr] = UNUSED; diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index dd7e40be088..2ab12d3cf3f 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -112,27 +112,6 @@ map_register_file_index( { switch( file ) { case TGSI_FILE_INPUT: - if (procType == TGSI_PROCESSOR_FRAGMENT && - index == FRAG_ATTRIB_FOGC) { - if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) { - /* do nothing we're, ok */ - } else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) { - /* replace the swizzle with xxxx */ - *swizzle = MAKE_SWIZZLE4(SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X, - SWIZZLE_X); - /* register after fog */ - return inputMapping[index] + 1; - } else { - *swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, - SWIZZLE_W, - SWIZZLE_Z, - SWIZZLE_W); - /* register after frontface */ - return inputMapping[index] + 2; - } - } /* inputs are mapped according to the user-defined map */ return inputMapping[index]; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 806e0ca8f65..d2da20ae424 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -458,34 +458,20 @@ st_translate_fragment_program(struct st_context *st, stfp->input_semantic_index[slot] = 1; interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; - case FRAG_ATTRIB_FOGC: { - int extra_decls = 0; - if (stfp->Base.UsesFogFragCoord) { - stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stfp->input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[slot] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesFrontFacing) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_FACE; - stfp->input_semantic_index[idx] = 0; - interpMode[idx] = TGSI_INTERPOLATE_CONSTANT; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - if (stfp->Base.UsesPointCoord) { - GLint idx = slot + extra_decls; - stfp->input_semantic_name[idx] = TGSI_SEMANTIC_GENERIC; - stfp->input_semantic_index[idx] = num_generic++; - interpMode[idx] = TGSI_INTERPOLATE_PERSPECTIVE; - input_flags[idx] = stfp->Base.Base.InputFlags[attr]; - ++extra_decls; - } - fs_num_inputs += extra_decls - 1; - continue; - } + case FRAG_ATTRIB_FOGC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stfp->input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + case FRAG_ATTRIB_PNTC: + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stfp->input_semantic_index[slot] = num_generic++; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_TEX0: case FRAG_ATTRIB_TEX1: diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index b71fb9eae97..613a91b0ecd 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -157,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine, /* if running a GLSL program (not ARB_fragment_program) */ if (ctx->Shader.CurrentProgram) { - /* Store front/back facing value in register FOGC.Y */ - machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing; - /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */ + /* Store front/back facing value */ + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing; } machine->CurElement = col; diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 0a3ad97a71b..50ec2063a55 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -139,9 +139,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } ATTRIB_LOOP_BEGIN - if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) { + /* a texcoord attribute */ const GLuint u = attr - FRAG_ATTRIB_TEX0; - /* a texcoord */ + ASSERT(u < Elements(ctx->Point.CoordReplace)); if (ctx->Point.CoordReplace[u]) { tCoords[numTcoords++] = attr; @@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) continue; } } - else if (attr == FRAG_ATTRIB_FOGC) { - /* GLSL gl_PointCoord is stored in fog.zw */ - span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */ - span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx; - span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0; - span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy; - tCoords[numTcoords++] = FRAG_ATTRIB_FOGC; + else if (attr == FRAG_ATTRIB_PNTC) { + /* GLSL gl_PointCoord.xy (.zw undefined) */ + span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */ + span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx; + span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0; + span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy; + tCoords[numTcoords++] = FRAG_ATTRIB_PNTC; continue; } /* use vertex's texcoord/attrib */ @@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) GLuint i; /* setup texcoord T for this row */ for (i = 0; i < numTcoords; i++) { - if (tCoords[i] == FRAG_ATTRIB_FOGC) - span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord; - else - span.attrStart[tCoords[i]][1] = tcoord; + span.attrStart[tCoords[i]][1] = tcoord; } /* these might get changed by span clipping */ |