diff options
author | Jason Ekstrand <[email protected]> | 2017-06-16 00:13:45 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-06-23 12:30:24 -0700 |
commit | f1fa4be871e13c68b50685aaf64dc095b49ed0b5 (patch) | |
tree | 2b9d8dea92b16c7bc48e716180a99fd351d1618d | |
parent | 793b312b4ad57e1f5a3bfa9405169e108384bdbc (diff) |
i965: Clamp clear colors to the representable range
Starting with Sky Lake, we can clear to arbitrary floats or integers.
Unfortunately, the hardware isn't particularly smart when it comes
sampling from that clear color. If the clear color is out of range for
the surface format, it will happily return whatever we put in the
surface state packet unmodified. In order to avoid returning bogus
values for surfaces with a limited range, we need to do some clamping.
Cc: "17.1" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_meta_util.c | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_util.c b/src/mesa/drivers/dri/i965/brw_meta_util.c index 575f437750b..f9fd3509184 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_util.c +++ b/src/mesa/drivers/dri/i965/brw_meta_util.c @@ -364,6 +364,46 @@ brw_meta_convert_fast_clear_color(const struct brw_context *brw, break; } + switch (_mesa_get_format_datatype(mt->format)) { + case GL_UNSIGNED_NORMALIZED: + for (int i = 0; i < 4; i++) + override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f); + break; + + case GL_SIGNED_NORMALIZED: + for (int i = 0; i < 4; i++) + override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f); + break; + + case GL_UNSIGNED_INT: + for (int i = 0; i < 4; i++) { + unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i); + if (bits < 32) { + uint32_t max = (1u << bits) - 1; + override_color.u32[i] = MIN2(override_color.u32[i], max); + } + } + break; + + case GL_INT: + for (int i = 0; i < 4; i++) { + unsigned bits = _mesa_get_format_bits(mt->format, GL_RED_BITS + i); + if (bits < 32) { + int32_t max = (1 << (bits - 1)) - 1; + int32_t min = -(1 << (bits - 1)); + override_color.i32[i] = CLAMP(override_color.i32[i], min, max); + } + } + break; + + case GL_FLOAT: + if (!_mesa_is_format_signed(mt->format)) { + for (int i = 0; i < 4; i++) + override_color.f32[i] = MAX2(override_color.f32[i], 0.0f); + } + break; + } + if (!_mesa_format_has_color_component(mt->format, 3)) { if (_mesa_is_format_integer_color(mt->format)) override_color.u32[3] = 1; |