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authorKristian Høgsberg Kristensen <[email protected]>2015-11-04 14:50:51 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-11-10 12:02:46 -0800
commitf0e95c2500fdb720d4102976f17361c294e1f3a3 (patch)
tree95bfb63e4e032f7afdf72162d4245df8aafcb058
parent213f86416f5a107d3f517e049df27fc5c5a9a28e (diff)
glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just drop the exec_list. Most passes either take just a exec_list or a shader, so this seems more consistent. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/lower_ubo_reference.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index ce5c4929bfb..6d19a6ca476 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -124,7 +124,7 @@ bool lower_const_arrays_to_uniforms(exec_list *instructions);
bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
-void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
+void lower_ubo_reference(struct gl_shader *shader);
void lower_packed_varyings(void *mem_ctx,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader);
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 57a242b4074..24806ac6ce9 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
-lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
+lower_ubo_reference(struct gl_shader *shader)
{
lower_ubo_reference_visitor v(shader);
@@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
*/
do {
v.progress = false;
- visit_list_elements(&v, instructions);
+ visit_list_elements(&v, shader->ir);
} while (v.progress);
}
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index fc9bee43d80..f1e38605935 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -157,7 +157,7 @@ process_glsl_ir(gl_shader_stage stage,
_mesa_shader_stage_to_abbrev(shader->Stage));
}
- lower_ubo_reference(shader, shader->ir);
+ lower_ubo_reference(shader);
bool progress;
do {
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f481e8902d8..ca00930e261 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5822,7 +5822,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(options->EmitNoSat ? SAT_TO_CLAMP : 0));
- lower_ubo_reference(prog->_LinkedShaders[i], ir);
+ lower_ubo_reference(prog->_LinkedShaders[i]);
do_vec_index_to_cond_assign(ir);
lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);