diff options
author | Timothy Arceri <[email protected]> | 2017-03-30 20:43:07 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-31 11:54:35 +1100 |
commit | eb3df0e8388c76b23ed009076961ff450494fa58 (patch) | |
tree | 6b9fc17831ed79f8a992533720778f027ecd75c2 | |
parent | 469da094e13ebdd244d64ea5c7b868ac2b3c4588 (diff) |
mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functions
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml index fd1ad117e51..2f2b914b388 100644 --- a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml +++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml @@ -34,88 +34,88 @@ <function name="Uniform1dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count"/> </function> <function name="Uniform2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="2"/> </function> <function name="Uniform3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="3"/> </function> <function name="Uniform4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="4"/> </function> <function name="UniformMatrix2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="4"/> </function> <function name="UniformMatrix3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="9"/> </function> <function name="UniformMatrix4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="16"/> </function> <function name="UniformMatrix2x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="6"/> </function> <function name="UniformMatrix2x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="8"/> </function> <function name="UniformMatrix3x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="6"/> </function> <function name="UniformMatrix3x4dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="12"/> </function> <function name="UniformMatrix4x2dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="8"/> </function> <function name="UniformMatrix4x3dv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLdouble *"/> + <param name="value" type="const GLdouble *" count="count" count_scale="12"/> </function> <function name="GetUniformdv"> |