diff options
author | Timothy Arceri <[email protected]> | 2018-01-24 08:48:49 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-01-25 13:27:22 +1100 |
commit | e77679143261bc19209b927a0fbc60eb46423016 (patch) | |
tree | e5aba6f2ec6bb19f07eed8e7973eaa344ce8247b | |
parent | 62b68d05e7e704332ff5f5c890354859774f17e2 (diff) |
st/glsl_to_nir: remove reallocation of sampler/image location
As far as I can tell this always just reassigns the same value.
Also as we don't curretly store UniformHash in the shader cache
removing this will help with adding a shader cache to gallium
nir drivers.
Reviewed-by: Rob Clark <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index bd6d588a989..4cf150ea1ef 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -242,18 +242,10 @@ st_nir_assign_uniform_locations(struct gl_program *prog, continue; if (uniform->type->is_sampler() || uniform->type->is_image()) { - unsigned val = 0; - bool found = shader_program->UniformHash->get(val, uniform->name); if (uniform->type->is_sampler()) loc = shaderidx++; else loc = imageidx++; - assert(found); - (void) found; /* silence unused var warning */ - /* this ensure that nir_lower_samplers looks at the correct - * shader_program->UniformStorage[location]: - */ - uniform->data.location = val; } else if (strncmp(uniform->name, "gl_", 3) == 0) { const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens; /* This state reference has already been setup by ir_to_mesa, but we'll |