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authorTimothy Arceri <[email protected]>2018-01-24 08:48:49 +1100
committerTimothy Arceri <[email protected]>2018-01-25 13:27:22 +1100
commite77679143261bc19209b927a0fbc60eb46423016 (patch)
treee5aba6f2ec6bb19f07eed8e7973eaa344ce8247b
parent62b68d05e7e704332ff5f5c890354859774f17e2 (diff)
st/glsl_to_nir: remove reallocation of sampler/image location
As far as I can tell this always just reassigns the same value. Also as we don't curretly store UniformHash in the shader cache removing this will help with adding a shader cache to gallium nir drivers. Reviewed-by: Rob Clark <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index bd6d588a989..4cf150ea1ef 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -242,18 +242,10 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
continue;
if (uniform->type->is_sampler() || uniform->type->is_image()) {
- unsigned val = 0;
- bool found = shader_program->UniformHash->get(val, uniform->name);
if (uniform->type->is_sampler())
loc = shaderidx++;
else
loc = imageidx++;
- assert(found);
- (void) found; /* silence unused var warning */
- /* this ensure that nir_lower_samplers looks at the correct
- * shader_program->UniformStorage[location]:
- */
- uniform->data.location = val;
} else if (strncmp(uniform->name, "gl_", 3) == 0) {
const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens;
/* This state reference has already been setup by ir_to_mesa, but we'll