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authorRoland Scheidegger <[email protected]>2018-02-07 05:18:17 +0100
committerRoland Scheidegger <[email protected]>2018-02-07 17:09:37 +0100
commitd7bec6f7a6a2a35c80be939db8532011af1e9b67 (patch)
tree6c5d0772df8666f8ef4ec6de9d6c61fa23130490
parentafd1e9be1714eb95c3b797becb15bebaad9e6646 (diff)
u_blit,u_simple_shaders: add shader to convert from xrbias format
We need this to handle some oddball dx10 format (DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this format is very limited, hence we don't want to add it as a gallium format (we could not express the properties of this format as ordinary format properties neither, so like all special formats it would need specific code for handling it in any case). While here, also nuke the array for different shaders for different writemasks, as it was not actually used (always full masks are passed in for generating shaders). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_blit.c40
-rw-r--r--src/gallium/auxiliary/util/u_blit.h3
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c47
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h4
4 files changed, 78 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 3f92476f0c0..817eeac9f0d 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
struct pipe_vertex_element velem[2];
void *vs;
- void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+ void *fs[PIPE_MAX_TEXTURE_TYPES][4];
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
@@ -135,17 +135,15 @@ void
util_destroy_blit(struct blit_state *ctx)
{
struct pipe_context *pipe = ctx->pipe;
- unsigned i, j, k;
+ unsigned i, j;
if (ctx->vs)
pipe->delete_vs_state(pipe, ctx->vs);
for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
- for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
- if (ctx->fs[i][j][k])
- pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
- }
+ if (ctx->fs[i][j])
+ pipe->delete_fs_state(pipe, ctx->fs[i][j]);
}
}
@@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx)
* Helper function to set the fragment shaders.
*/
static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
enum pipe_format format,
+ boolean src_xrbias,
enum pipe_texture_target pipe_tex)
{
enum tgsi_return_type stype;
@@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
idx = 2;
}
- if (!ctx->fs[pipe_tex][writemask][idx]) {
+ if (src_xrbias) {
+ assert(stype == TGSI_RETURN_TYPE_FLOAT);
+ idx = 3;
+ if (!ctx->fs[pipe_tex][idx]) {
+ enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+ ctx->fs[pipe_tex][idx] =
+ util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+ }
+ }
+
+ else if (!ctx->fs[pipe_tex][idx]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
/* OpenGL does not allow blits from signed to unsigned integer
* or vice versa. */
- ctx->fs[pipe_tex][writemask][idx] =
+ ctx->fs[pipe_tex][idx] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- writemask,
+ TGSI_WRITEMASK_XYZW,
stype, stype, false, false);
}
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
}
@@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx,
* The sampler view's first_layer indicate the layer to use, but for
* cube maps it must point to the first face. Face is passed in src_face.
*
- * The main advantage over util_blit_pixels is that it allows to specify swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
*
* But there is no control over blitting Z and/or stencil.
*/
@@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
- float z, uint filter)
+ float z, uint filter,
+ boolean src_xrbias)
{
boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
struct pipe_framebuffer_state fb;
@@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
/* shaders */
- set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
+ set_fragment_shader(ctx, src_xrbias,
src_sampler_view->format,
src_sampler_view->texture->target);
set_vertex_shader(ctx);
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
index b50edab781e..e2934d0983c 100644
--- a/src/gallium/auxiliary/util/u_blit.h
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -72,7 +72,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
- float z, uint filter);
+ float z, uint filter,
+ boolean src_xrbias);
#ifdef __cplusplus
}
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index a301c057624..0b444045c42 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -222,6 +222,53 @@ ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out,
}
/**
+ * Make simple fragment texture shader, with xrbias->float conversion:
+ * IMM {1023/510, -384/510, 0, 1}
+ * TEX TEMP[0], IN[0], SAMP[0], 2D;
+ * MAD TEMP[0].xyz TEMP[0], IMM[0].xxxx, IMM[0].yyyy
+ * MOV OUT[0], TEMP[0]
+ * END;
+ *
+ * \param tex_target one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target)
+{
+ struct ureg_program *ureg;
+ struct ureg_src sampler;
+ struct ureg_src coord;
+ struct ureg_dst temp;
+ struct ureg_dst out;
+ struct ureg_src imm;
+ enum tgsi_return_type stype = TGSI_RETURN_TYPE_FLOAT;
+
+ ureg = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!ureg)
+ return NULL;
+
+ imm = ureg_imm4f(ureg, 1023.0f/510.0f, -384.0f/510.0f, 0.0f, 1.0f);
+ sampler = ureg_DECL_sampler(ureg, 0);
+ ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
+ coord = ureg_DECL_fs_input(ureg,
+ TGSI_SEMANTIC_GENERIC, 0,
+ TGSI_INTERPOLATE_LINEAR);
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+ temp = ureg_DECL_temporary(ureg);
+
+ ureg_TEX(ureg, temp, tex_target, coord, sampler);
+ ureg_MAD(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ),
+ ureg_src(temp),
+ ureg_scalar(imm, TGSI_SWIZZLE_X),
+ ureg_scalar(imm, TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, out, ureg_src(temp));
+ ureg_END(ureg);
+
+ return ureg_create_shader_and_destroy(ureg, pipe);
+}
+
+
+/**
* Make simple fragment texture shader:
* IMM {0,0,0,1} // (if writemask != 0xf)
* MOV TEMP[0], IMM[0] // (if writemask != 0xf)
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index a281f573a4a..627c56331a3 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -68,6 +68,10 @@ util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
extern void *
util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
+void *
+util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target);
+
extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,