diff options
author | Maxence Le Doré <[email protected]> | 2014-01-03 00:09:51 +0100 |
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committer | Kenneth Graunke <[email protected]> | 2014-01-06 14:28:08 -0800 |
commit | ce46e147295e841a7483d6dec2f943724ab964c3 (patch) | |
tree | 2a4f4e2ae1afb0ee096f488f4a7195b81d6d1f22 | |
parent | 61c450fc81900131621e57fdd78a40e82239daf3 (diff) |
glsl: Implement min3 built-in function
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/builtin_functions.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 18cdb2437f2..95114c885a7 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -576,6 +576,11 @@ private: ir_function_signature *_atomic_op(const char *intrinsic, builtin_available_predicate avail); + ir_function_signature *_min3(builtin_available_predicate avail, + const glsl_type *x_type, + const glsl_type *y_type, + const glsl_type *z_type); + #undef B0 #undef B1 #undef B2 @@ -2112,6 +2117,23 @@ builtin_builder::create_builtins() shader_atomic_counters), NULL); + add_function("min3", + _min3(shader_trinary_minmax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type), + _min3(shader_trinary_minmax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type), + _min3(shader_trinary_minmax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type), + _min3(shader_trinary_minmax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type), + + _min3(shader_trinary_minmax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type), + _min3(shader_trinary_minmax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type), + _min3(shader_trinary_minmax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type), + _min3(shader_trinary_minmax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type), + + _min3(shader_trinary_minmax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type), + _min3(shader_trinary_minmax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type), + _min3(shader_trinary_minmax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type), + _min3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type), + NULL); + #undef F #undef FI #undef FIU @@ -3997,6 +4019,22 @@ builtin_builder::_atomic_op(const char *intrinsic, return sig; } +ir_function_signature * +builtin_builder::_min3(builtin_available_predicate avail, + const glsl_type *x_type, const glsl_type *y_type, + const glsl_type *z_type) +{ + ir_variable *x = in_var(x_type, "x"); + ir_variable *y = in_var(y_type, "y"); + ir_variable *z = in_var(z_type, "z"); + MAKE_SIG(x_type, avail, 3, x, y, z); + + ir_expression *min3 = min(x, min(y,z)); + body.emit(ret(min3)); + + return sig; +} + /** @} */ /******************************************************************************/ |