diff options
author | Eric Anholt <[email protected]> | 2010-07-22 12:16:11 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-22 12:16:11 -0700 |
commit | cc15ef07e03e465d93df7062a516f9b4bfbaeda0 (patch) | |
tree | 3e6fa43834d36976c5e9548efbed81867fb90e9a | |
parent | c8d0a9f0065c321308be635529c95735f3beb68f (diff) |
mesa: Only complain about an infinite loop in a swrast program once.
Chances are, if one fragment looped badly, others will too, and
debugging output gets overwhelmed by the looping complaints.
-rw-r--r-- | src/mesa/shader/prog_execute.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index f85c6513f31..b6da3449b26 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1788,7 +1788,11 @@ _mesa_execute_program(GLcontext * ctx, numExec++; if (numExec > maxExec) { - _mesa_problem(ctx, "Infinite loop detected in fragment program"); + static GLboolean reported = GL_FALSE; + if (!reported) { + _mesa_problem(ctx, "Infinite loop detected in fragment program"); + reported = GL_TRUE; + } return GL_TRUE; } |