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authorAlex Deucher <[email protected]>2004-10-08 00:31:51 +0000
committerAlex Deucher <[email protected]>2004-10-08 00:31:51 +0000
commitcb1642a75cc5fd795d43d15f79118162d922f429 (patch)
treed9f6e2e74f38baf9682246a6b876c4456f6f0ae8
parentd09209f5530e8bba78e4e0ec62b2027c588cc8f3 (diff)
Apply Eric's stencil wrap patch (Eric Anholt)
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c17
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.c15
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.h1
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c300
7 files changed, 147 insertions, 195 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index a6ef167a7d6..adb7f2c82db 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -85,6 +85,14 @@ unsigned long time_sum=0;
struct timeval tv_s1,tv_f1;
#endif
+static const char *const card_extensions[] =
+{
+ "GL_ARB_multitexture",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_env_add",
+ NULL
+};
+
/* this is first function called in dirver*/
static GLboolean
@@ -404,10 +412,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
make_empty_list(&imesa->SwappedOut);
}
- imesa->hw_stencil = GL_FALSE;
-#if HW_STENCIL
imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
-#endif
imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
(1.0F/0x10000):(1.0F/0x1000000);
@@ -457,7 +462,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
if (savageDMAInit(imesa) == GL_FALSE)
return GL_FALSE;
- savageDDExtensionsInit( ctx );
+ driInitExtensions( ctx, card_extensions, GL_TRUE );
savageDDInitStateFuncs( ctx );
savageDDInitSpanFuncs( ctx );
@@ -518,11 +523,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if HW_STENCIL
GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
-#else
- GLboolean swStencil = mesaVis->stencilBits > 0;
-#endif
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 370bceb7531..5ea40cea4b6 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -59,7 +59,6 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
#define SAVAGE_FALLBACK_BLEND_EQ 0x200
-#define HW_STENCIL 1
#define HW_CULL 1
/* for savagectx.new_state - manage GL->driver state changes
diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c
index 90acab86be8..dddc6d9a650 100644
--- a/src/mesa/drivers/dri/savage/savagedd.c
+++ b/src/mesa/drivers/dri/savage/savagedd.c
@@ -39,9 +39,6 @@
#include "extensions.h"
-extern int xf86VTSema;
-
-
/***************************************
* Mesa's Driver Functions
***************************************/
@@ -87,18 +84,6 @@ static void savageBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *heigh
}
-
-
-void savageDDExtensionsInit( GLcontext *ctx )
-{
- _mesa_enable_extension( ctx, "GL_ARB_multitexture" );
- _mesa_enable_extension( ctx, "GL_EXT_texture_lod_bias" );
- _mesa_enable_extension( ctx, "GL_EXT_texture_env_add" );
-}
-
-
-
-
void savageDDInitDriverFuncs( GLcontext *ctx )
{
ctx->Driver.GetBufferSize = savageBufferSize;
diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h
index 8d058f3de1a..ae167be7008 100644
--- a/src/mesa/drivers/dri/savage/savagedd.h
+++ b/src/mesa/drivers/dri/savage/savagedd.h
@@ -28,6 +28,5 @@
#include "context.h"
-void savageDDExtensionsInit( GLcontext *ctx );
void savageDDInitDriverFuncs( GLcontext *ctx );
#endif
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 46f836ebc71..6d77eb408e7 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -94,7 +94,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
if ( pclear->flags & (SAVAGE_DEPTH |SAVAGE_STENCIL) ) {
uint32_t writeMask = 0x0;
-#if HW_STENCIL
if(imesa->hw_stencil)
{
if(pclear->flags & SAVAGE_STENCIL)
@@ -107,7 +106,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
writeMask |= 0x00FFFFFF;
}
}
-#endif
if(imesa->IsFullScreen && imesa->NotFirstFrame &&
imesa->savageScreen->chipset >= S3_SAVAGE4)
{
@@ -122,7 +120,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
if(imesa->IsFullScreen)
imesa->NotFirstFrame = GL_TRUE;
-#if HW_STENCIL
if(imesa->hw_stencil)
{
bciptr = savageDMAAlloc (imesa, 10);
@@ -133,7 +130,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
}
}
else
-#endif
{
bciptr = savageDMAAlloc (imesa, 6);
}
@@ -144,7 +140,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
WRITE_CMD((bciptr) , pclear->clear_depth,uint32_t);
WRITE_CMD((bciptr) , (y <<16) | x,uint32_t);
WRITE_CMD((bciptr) , (height << 16) | width,uint32_t);
-#if HW_STENCIL
if(imesa->hw_stencil)
{
if(writeMask != 0xFFFFFFFF)
@@ -153,7 +148,6 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
WRITE_CMD((bciptr) , 0xFFFFFFFF,uint32_t);
}
}
-#endif
savageDMACommit (imesa, bciptr);
}
}
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 0369988ad24..b6412d2983a 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -286,12 +286,10 @@ void savageDDInitSpanFuncs( GLcontext *ctx )
swdd->WriteDepthSpan = savageWriteDepthSpan_8_24;
swdd->ReadDepthPixels = savageReadDepthPixels_8_24;
swdd->WriteDepthPixels = savageWriteDepthPixels_8_24;
-#if HW_STENCIL
swdd->ReadStencilSpan = savageReadStencilSpan_8_24;
swdd->WriteStencilSpan = savageWriteStencilSpan_8_24;
swdd->ReadStencilPixels = savageReadStencilPixels_8_24;
swdd->WriteStencilPixels = savageWriteStencilPixels_8_24;
-#endif
break;
}
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index e03c2e340cc..c6545fbcca3 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -483,22 +483,14 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
}
- else if (imesa->glCtx->Stencil.Enabled &&
- !imesa->glCtx->DrawBuffer->UseSoftwareStencilBuffer)
+ else if (imesa->glCtx->Stencil.Enabled && imesa->hw_stencil)
{
-#define STENCIL (0x27)
-
- /* by Jiayo, tempory disable HW stencil in 24 bpp */
-#if HW_STENCIL
- if(imesa->hw_stencil)
- {
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
- imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
- imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
- imesa->regs.s4.zWatermarks.ni.wLow = 8;
- }
-#endif /* end #if HW_STENCIL */
+ /* Need to keep Z on for Stencil. */
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
+ imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
+ imesa->regs.s4.zWatermarks.ni.wLow = 8;
}
else
{
@@ -988,165 +980,139 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
}
-#if HW_STENCIL
static void savageStencilFunc(GLcontext *);
static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
GLuint mask)
{
- savageStencilFunc(ctx);
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ SCmpFunc a=0;
+
+ imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
+ imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
+
+ switch (ctx->Stencil.Function[0])
+ {
+ case GL_NEVER: a = CF_Never; break;
+ case GL_ALWAYS: a = CF_Always; break;
+ case GL_LESS: a = CF_Less; break;
+ case GL_LEQUAL: a = CF_LessEqual; break;
+ case GL_EQUAL: a = CF_Equal; break;
+ case GL_GREATER: a = CF_Greater; break;
+ case GL_GEQUAL: a = CF_GreaterEqual; break;
+ case GL_NOTEQUAL: a = CF_NotEqual; break;
+ default:
+ break;
+ }
+
+ imesa->regs.s4.stencilCtrl.ni.cmpFunc = a;
+
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
static void savageDDStencilMask(GLcontext *ctx, GLuint mask)
{
- savageStencilFunc(ctx);
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+
+ imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
+
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
GLenum zpass)
{
- savageStencilFunc(ctx);
-}
-
-static void savageStencilFunc(GLcontext *ctx)
-{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- SCmpFunc a=0;
-
- if (ctx->Stencil.Enabled)
- {
- imesa->regs.s4.stencilCtrl.ui = 0x0;
- switch (ctx->Stencil.Function[0])
- {
- case GL_NEVER: a = CF_Never; break;
- case GL_ALWAYS: a = CF_Always; break;
- case GL_LESS: a = CF_Less; break;
- case GL_LEQUAL: a = CF_LessEqual; break;
- case GL_EQUAL: a = CF_Equal; break;
- case GL_GREATER: a = CF_Greater; break;
- case GL_GEQUAL: a = CF_GreaterEqual; break;
- case GL_NOTEQUAL: a = CF_NotEqual; break;
- default:
- break;
- }
-
- imesa->regs.s4.stencilCtrl.ni.cmpFunc = a;
- imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_TRUE;
- imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
- imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
-
- switch (ctx->Stencil.FailFunc[0])
- {
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Invert;
- break;
-#if GL_EXT_stencil_wrap
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Dec;
- break;
-#endif
- }
-
- switch (ctx->Stencil.ZFailFunc[0])
- {
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
- break;
-#if GL_EXT_stencil_wrap
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
- break;
-#endif
- }
-
- switch (ctx->Stencil.ZPassFunc[0])
- {
- case GL_KEEP:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
- break;
- case GL_ZERO:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
- break;
- case GL_REPLACE:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
- break;
- case GL_INCR:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
- break;
- case GL_DECR:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
- break;
- case GL_INVERT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
- break;
-#if GL_EXT_stencil_wrap
- case GL_INCR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
- break;
- case GL_DECR_WRAP_EXT:
- imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
- break;
-#endif
- }
-
-
- imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
+ switch (ctx->Stencil.FailFunc[0])
+ {
+ case GL_KEEP:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
+ break;
+ case GL_ZERO:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Zero;
+ break;
+ case GL_REPLACE:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Equal;
+ break;
+ case GL_INCR:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_IncClamp;
+ break;
+ case GL_DECR:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_DecClamp;
+ break;
+ case GL_INVERT:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Invert;
+ break;
+ case GL_INCR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Inc;
+ break;
+ case GL_DECR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Dec;
+ break;
+ }
- /*
- * force Z on, HW limitation
- */
- if (imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE)
- {
- imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
- imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
- imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
- }
+ switch (ctx->Stencil.ZFailFunc[0])
+ {
+ case GL_KEEP:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
+ break;
+ case GL_ZERO:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
+ break;
+ case GL_REPLACE:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
+ break;
+ case GL_INCR:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
+ break;
+ case GL_DECR:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
+ break;
+ case GL_INVERT:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
+ break;
+ case GL_INCR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
+ break;
+ case GL_DECR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
+ break;
}
- else
+
+ switch (ctx->Stencil.ZPassFunc[0])
{
- imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE;
+ case GL_KEEP:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
+ break;
+ case GL_ZERO:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
+ break;
+ case GL_REPLACE:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
+ break;
+ case GL_INCR:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
+ break;
+ case GL_DECR:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
+ break;
+ case GL_INVERT:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
+ break;
+ case GL_INCR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
+ break;
+ case GL_DECR_WRAP_EXT:
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
+ break;
}
+
imesa->dirty |= SAVAGE_UPLOAD_CTX;
}
-#endif /* end #if HW_STENCIL */
+
+
/* =============================================================
*/
@@ -1186,11 +1152,18 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (!imesa->hw_stencil)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state);
-#if HW_STENCIL
- else
- imesa->regs.s4.stencilCtrl.ni.stencilEn =
- state ? GL_TRUE : GL_FALSE;
-#endif
+ else {
+ imesa->regs.s4.stencilCtrl.ni.stencilEn = state;
+ if (ctx->Stencil.Enabled &&
+ imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE)
+ {
+ /* Stencil buffer requires Z enabled. */
+ imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always;
+ imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
+ imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
+ }
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ }
break;
case GL_FOG:
imesa->dirty |= SAVAGE_UPLOAD_CTX;
@@ -1693,6 +1666,15 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_TRUE;
imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst = GL_FALSE;
imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = GL_TRUE;
+ imesa->regs.s4.zBufCtrl.ni.stencilRefVal = 0x00;
+
+ imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE;
+ imesa->regs.s4.stencilCtrl.ni.cmpFunc = CF_Always;
+ imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
+ imesa->regs.s4.stencilCtrl.ni.writeMask = 0xff;
+ imesa->regs.s4.stencilCtrl.ni.readMask = 0xff;
imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One;
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -1883,15 +1865,9 @@ void savageDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.ColorMask = savageDDColorMask_s4;
ctx->Driver.ShadeModel = savageDDShadeModel_s4;
ctx->Driver.LightModelfv = savageDDLightModelfv_s4;
-#if HW_STENCIL
ctx->Driver.StencilFunc = savageDDStencilFunc;
ctx->Driver.StencilMask = savageDDStencilMask;
ctx->Driver.StencilOp = savageDDStencilOp;
-#else
- ctx->Driver.StencilFunc = 0;
- ctx->Driver.StencilMask = 0;
- ctx->Driver.StencilOp = 0;
-#endif /* end #if HW_STENCIL */
} else {
ctx->Driver.Enable = savageDDEnable_s3d;
ctx->Driver.AlphaFunc = savageDDAlphaFunc_s3d;