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authorBrian Paul <[email protected]>2002-02-25 22:18:14 +0000
committerBrian Paul <[email protected]>2002-02-25 22:18:14 +0000
commitaa24e9171aa6279de40a11835d84ba431b7ed48c (patch)
treec635da1551d341539c6b192d9e2022c010bca845
parente0193a9425807cc61779c3b8680c5b551685ba65 (diff)
use official enum values for GL_ARB_depth_texture and GL_ARB_shadow
-rw-r--r--include/GL/gl.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index c0ce01fff72..6ffda175802 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,10 +1,10 @@
-/* $Id: gl.h,v 1.63 2002/02/15 16:41:36 brianp Exp $ */
+/* $Id: gl.h,v 1.64 2002/02/25 22:18:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.0
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -2526,10 +2526,10 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
-/* XXX not finalized yet - just testing */
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
+/* XXX move to glext.h */
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
@@ -2537,7 +2537,7 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#ifndef GL_ARB_shadow_ambient
#define GL_ARB_shadow_ambient 1
-/* XXX not finalized yet - just testing */
+/* XXX move to glext.h */
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
@@ -2546,12 +2546,12 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
-/* XXX not finalized yet - just testing */
+/* XXX move to glext.h */
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x7776
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x7777
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif