diff options
author | Marek Olšák <[email protected]> | 2018-06-30 00:57:08 -0400 |
---|---|---|
committer | Dylan Baker <[email protected]> | 2018-07-03 10:25:43 -0700 |
commit | a14f1d2110c04432d5cca1f0ec92de6589237156 (patch) | |
tree | e60a91c7a78c6744f3a0740273f0965d0c038185 | |
parent | a4aec345e3f28b0c6c950cfdac8b56f3e0797835 (diff) |
glsl/cache: save and restore ExternalSamplersUsed
Shaders that need special code for external samplers were broken if
they were loaded from the cache.
Cc: 18.1 <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
(cherry picked from commit 99c6cae2278011309b7ca3d4735c7b341cbb4eef)
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 9c21453f91e..889038fb5e2 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -1044,6 +1044,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) blob_write_bytes(metadata, glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); blob_write_uint32(metadata, glprog->ShadowSamplers); + blob_write_uint32(metadata, glprog->ExternalSamplersUsed); blob_write_bytes(metadata, glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess)); @@ -1096,6 +1097,7 @@ read_shader_metadata(struct blob_reader *metadata, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); glprog->ShadowSamplers = blob_read_uint32(metadata); + glprog->ExternalSamplersUsed = blob_read_uint32(metadata); blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess)); |