diff options
author | Ian Romanick <[email protected]> | 2011-10-06 10:25:34 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-10-10 10:23:53 -0700 |
commit | 9f0e98d1dfcf83a07a62e9c62e3dc77336789b4a (patch) | |
tree | 98939738571250e4b07f735a5dfe2efe86ac53d2 | |
parent | f3650b05cf4e37066d0f142a4c14fcc650de8d8d (diff) |
linker: Fix a slightly incorrect comment
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 9463f53055e..42075cbbe09 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1342,7 +1342,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, } } - /* The location was explicitly assigned, nothing to do here. + /* If the variable is not a built-in and has a location statically + * assigned in the shader (presumably via a layout qualifier), make sure + * that it doesn't collide with other assigned locations. Otherwise, + * add it to the list of variables that need linker-assigned locations. */ const unsigned slots = count_attribute_slots(var->type); if (var->location != -1) { |