diff options
author | Francisco Jerez <[email protected]> | 2016-07-01 13:45:22 -0700 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2016-08-25 18:36:07 -0700 |
commit | 99fb167839c8c9888f8de78e3b96de23f92a1012 (patch) | |
tree | 9b32c0e7aac9e3e2db779b362db63f0b65e81f3b | |
parent | 071665c16191e3738f4ee173398da45c008e005a (diff) |
i965: Resolve color for non-coherent FB fetch at UpdateState time.
This is required because the sampler unit used to fetch from the
framebuffer is unable to interpret non-color-compressed fast-cleared
single-sample texture data. Roughly the same limitation applies for
surfaces bound to texture or image units, but unlike texture sampling,
non-coherent framebuffer fetch is by definition non-coherent with
previous rendering, so the brw_render_cache_set_check_flush() call can
be omitted except after resolve.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index cb742007d20..d6f0d7bbcb3 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -262,6 +262,23 @@ intel_update_state(struct gl_context * ctx, GLuint new_state) } } + /* Resolve color buffers for non-coherent framebufer fetch. */ + if (!ctx->Extensions.MESA_shader_framebuffer_fetch && + ctx->FragmentProgram._Current && + ctx->FragmentProgram._Current->Base.OutputsRead) { + const struct gl_framebuffer *fb = ctx->DrawBuffer; + + for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { + const struct intel_renderbuffer *irb = + intel_renderbuffer(fb->_ColorDrawBuffers[i]); + + if (irb && + intel_miptree_resolve_color(brw, irb->mt, + INTEL_MIPTREE_IGNORE_CCS_E)) + brw_render_cache_set_check_flush(brw, irb->mt->bo); + } + } + /* If FRAMEBUFFER_SRGB is used on Gen9+ then we need to resolve any of the * single-sampled color renderbuffers because the CCS buffer isn't * supported for SRGB formats. This only matters if FRAMEBUFFER_SRGB is |