diff options
author | Rafael Antognolli <[email protected]> | 2017-03-27 15:52:10 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-05-03 18:57:52 -0700 |
commit | 98cce55317de58114fd84af77e3c3e5af3d180f9 (patch) | |
tree | 06c28beb5c557bb45162fd131efa1b0ab1ca053d | |
parent | bc1ff4509dea8fe0a324f85df1cc2c48a50b2484 (diff) |
i965: Port gen6+ blend state code to genxml.
Upload blend states using GENX(BLEND_STATE_ENTRY_pack), generated from
genxml.
v3:
- style fixes (Ken)
- cleanup to remove excessive #ifdef's (Ken)
- remove memset (Ken)
- disable blend.AlphaToCoverageDitherEnable on gen6 (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_cc.c | 216 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_blend_state.c | 298 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/genX_state_upload.c | 316 |
5 files changed, 312 insertions, 522 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 3f0c66a7221..0c671707345 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -99,7 +99,6 @@ i965_FILES = \ gen7_te_state.c \ gen7_urb.c \ gen7_wm_surface_state.c \ - gen8_blend_state.c \ gen8_depth_state.c \ gen8_draw_upload.c \ gen8_multisample_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index b6e8abc4f66..cf043a027a4 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -108,7 +108,6 @@ extern const struct brw_tracked_state brw_index_buffer; extern const struct brw_tracked_state brw_cs_state; extern const struct brw_tracked_state gen7_cs_push_constants; extern const struct brw_tracked_state gen6_binding_table_pointers; -extern const struct brw_tracked_state gen6_blend_state; extern const struct brw_tracked_state gen6_color_calc_state; extern const struct brw_tracked_state gen6_gs_push_constants; extern const struct brw_tracked_state gen6_gs_binding_table; @@ -130,11 +129,9 @@ extern const struct brw_tracked_state gen7_te_state; extern const struct brw_tracked_state gen7_tes_push_constants; extern const struct brw_tracked_state gen7_urb; extern const struct brw_tracked_state haswell_cut_index; -extern const struct brw_tracked_state gen8_blend_state; extern const struct brw_tracked_state gen8_index_buffer; extern const struct brw_tracked_state gen8_multisample_state; extern const struct brw_tracked_state gen8_pma_fix; -extern const struct brw_tracked_state gen8_ps_blend; extern const struct brw_tracked_state gen8_vertices; extern const struct brw_tracked_state gen8_vf_topology; extern const struct brw_tracked_state brw_cs_work_groups_surface; diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c index 0e0d05e8146..688362fcc59 100644 --- a/src/mesa/drivers/dri/i965/gen6_cc.c +++ b/src/mesa/drivers/dri/i965/gen6_cc.c @@ -36,222 +36,6 @@ #include "main/stencil.h" static void -gen6_upload_blend_state(struct brw_context *brw) -{ - bool is_buffer_zero_integer_format = false; - struct gl_context *ctx = &brw->ctx; - struct gen6_blend_state *blend; - int b; - int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; - int size; - - /* We need at least one BLEND_STATE written, because we might do - * thread dispatch even if _NumColorDrawBuffers is 0 (for example - * for computed depth or alpha test), which will do an FB write - * with render target 0, which will reference BLEND_STATE[0] for - * alpha test enable. - */ - if (nr_draw_buffers == 0) - nr_draw_buffers = 1; - - size = sizeof(*blend) * nr_draw_buffers; - blend = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset); - - memset(blend, 0, size); - - for (b = 0; b < nr_draw_buffers; b++) { - /* _NEW_BUFFERS */ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b]; - GLenum rb_type; - bool integer; - - if (rb) - rb_type = _mesa_get_format_datatype(rb->Format); - else - rb_type = GL_UNSIGNED_NORMALIZED; - - /* Used for implementing the following bit of GL_EXT_texture_integer: - * "Per-fragment operations that require floating-point color - * components, including multisample alpha operations, alpha test, - * blending, and dithering, have no effect when the corresponding - * colors are written to an integer color buffer." - */ - integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT); - - if(b == 0 && integer) - is_buffer_zero_integer_format = true; - - /* _NEW_COLOR */ - if (ctx->Color.ColorLogicOpEnabled) { - /* Floating point RTs should have no effect from LogicOp, - * except for disabling of blending, but other types should. - * - * However, from the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, - * "Logic Ops", - * - * "Logic Ops are only supported on *_UNORM surfaces (excluding - * _SRGB variants), otherwise Logic Ops must be DISABLED." - */ - WARN_ONCE(ctx->Color.LogicOp != GL_COPY && - rb_type != GL_UNSIGNED_NORMALIZED && - rb_type != GL_FLOAT, "Ignoring %s logic op on %s " - "renderbuffer\n", - _mesa_enum_to_string(ctx->Color.LogicOp), - _mesa_enum_to_string(rb_type)); - if (rb_type == GL_UNSIGNED_NORMALIZED) { - blend[b].blend1.logic_op_enable = 1; - blend[b].blend1.logic_op_func = - intel_translate_logic_op(ctx->Color.LogicOp); - } - } else if (ctx->Color.BlendEnabled & (1 << b) && !integer && - !ctx->Color._AdvancedBlendMode) { - GLenum eqRGB = ctx->Color.Blend[b].EquationRGB; - GLenum eqA = ctx->Color.Blend[b].EquationA; - GLenum srcRGB = ctx->Color.Blend[b].SrcRGB; - GLenum dstRGB = ctx->Color.Blend[b].DstRGB; - GLenum srcA = ctx->Color.Blend[b].SrcA; - GLenum dstA = ctx->Color.Blend[b].DstA; - - if (eqRGB == GL_MIN || eqRGB == GL_MAX) { - srcRGB = dstRGB = GL_ONE; - } - - if (eqA == GL_MIN || eqA == GL_MAX) { - srcA = dstA = GL_ONE; - } - - /* Due to hardware limitations, the destination may have information - * in an alpha channel even when the format specifies no alpha - * channel. In order to avoid getting any incorrect blending due to - * that alpha channel, coerce the blend factors to values that will - * not read the alpha channel, but will instead use the correct - * implicit value for alpha. - */ - if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) - { - srcRGB = brw_fix_xRGB_alpha(srcRGB); - srcA = brw_fix_xRGB_alpha(srcA); - dstRGB = brw_fix_xRGB_alpha(dstRGB); - dstA = brw_fix_xRGB_alpha(dstA); - } - - blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB); - blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB); - blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB); - - blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA); - blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA); - blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA); - - blend[b].blend0.blend_enable = 1; - blend[b].blend0.ia_blend_enable = (srcA != srcRGB || - dstA != dstRGB || - eqA != eqRGB); - } - - /* See section 8.1.6 "Pre-Blend Color Clamping" of the - * SandyBridge PRM Volume 2 Part 1 for HW requirements. - * - * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR - * clamping in the fragment shader. For its clamping of - * blending, the spec says: - * - * "RESOLVED: For fixed-point color buffers, the inputs and - * the result of the blending equation are clamped. For - * floating-point color buffers, no clamping occurs." - * - * So, generally, we want clamping to the render target's range. - * And, good news, the hardware tables for both pre- and - * post-blend color clamping are either ignored, or any are - * allowed, or clamping is required but RT range clamping is a - * valid option. - */ - blend[b].blend1.pre_blend_clamp_enable = 1; - blend[b].blend1.post_blend_clamp_enable = 1; - blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; - - /* _NEW_COLOR */ - if (ctx->Color.AlphaEnabled && !integer) { - blend[b].blend1.alpha_test_enable = 1; - blend[b].blend1.alpha_test_func = - intel_translate_compare_func(ctx->Color.AlphaFunc); - - } - - /* _NEW_COLOR */ - if (ctx->Color.DitherFlag && !integer) { - blend[b].blend1.dither_enable = 1; - blend[b].blend1.y_dither_offset = 0; - blend[b].blend1.x_dither_offset = 0; - } - - blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0]; - blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1]; - blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2]; - blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3]; - - /* OpenGL specification 3.3 (page 196), section 4.1.3 says: - * "If drawbuffer zero is not NONE and the buffer it references has an - * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE - * operations are skipped." - */ - if(!is_buffer_zero_integer_format) { - /* _NEW_MULTISAMPLE */ - blend[b].blend1.alpha_to_coverage = - _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage; - - /* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE: - * DWord 1, Bit 30 (AlphaToOne Enable): - * "If Dual Source Blending is enabled, this bit must be disabled" - */ - WARN_ONCE(ctx->Color.Blend[b]._UsesDualSrc && - _mesa_is_multisample_enabled(ctx) && - ctx->Multisample.SampleAlphaToOne, - "HW workaround: disabling alpha to one with dual src " - "blending\n"); - if (ctx->Color.Blend[b]._UsesDualSrc) - blend[b].blend1.alpha_to_one = false; - else - blend[b].blend1.alpha_to_one = - _mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToOne; - - blend[b].blend1.alpha_to_coverage_dither = (brw->gen >= 7); - } - else { - blend[b].blend1.alpha_to_coverage = false; - blend[b].blend1.alpha_to_one = false; - } - } - - /* Point the GPU at the new indirect state. */ - if (brw->gen == 6) { - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); - OUT_BATCH(brw->cc.blend_state_offset | 1); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - } else { - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(brw->cc.blend_state_offset | 1); - ADVANCE_BATCH(); - } -} - -const struct brw_tracked_state gen6_blend_state = { - .dirty = { - .mesa = _NEW_BUFFERS | - _NEW_COLOR | - _NEW_MULTISAMPLE, - .brw = BRW_NEW_BATCH | - BRW_NEW_BLORP | - BRW_NEW_STATE_BASE_ADDRESS, - }, - .emit = gen6_upload_blend_state, -}; - -static void gen6_upload_color_calc_state(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; diff --git a/src/mesa/drivers/dri/i965/gen8_blend_state.c b/src/mesa/drivers/dri/i965/gen8_blend_state.c deleted file mode 100644 index 1fa8ba23fb3..00000000000 --- a/src/mesa/drivers/dri/i965/gen8_blend_state.c +++ /dev/null @@ -1,298 +0,0 @@ -/* - * Copyright © 2012 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include "brw_context.h" -#include "brw_state.h" -#include "brw_defines.h" -#include "brw_util.h" -#include "brw_wm.h" -#include "intel_batchbuffer.h" -#include "main/macros.h" -#include "main/enums.h" -#include "main/glformats.h" - -#define blend_factor(x) brw_translate_blend_factor(x) -#define blend_eqn(x) brw_translate_blend_equation(x) - -static void -gen8_upload_blend_state(struct brw_context *brw) -{ - struct gl_context *ctx = &brw->ctx; - - /* We need at least one BLEND_STATE written, because we might do - * thread dispatch even if _NumColorDrawBuffers is 0 (for example - * for computed depth or alpha test), which will do an FB write - * with render target 0, which will reference BLEND_STATE[0] for - * alpha test enable. - */ - int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; - if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled) - nr_draw_buffers = 1; - - int size = 4 + 8 * nr_draw_buffers; - uint32_t *blend = - brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset); - memset(blend, 0, size); - - /* OpenGL specification 3.3 (page 196), section 4.1.3 says: - * "If drawbuffer zero is not NONE and the buffer it references has an - * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE - * operations are skipped." - */ - if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { - /* _NEW_MULTISAMPLE */ - if (_mesa_is_multisample_enabled(ctx)) { - if (ctx->Multisample.SampleAlphaToCoverage) { - blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE; - blend[0] |= GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE; - } - if (ctx->Multisample.SampleAlphaToOne) - blend[0] |= GEN8_BLEND_ALPHA_TO_ONE_ENABLE; - } - - /* _NEW_COLOR */ - if (ctx->Color.AlphaEnabled) { - blend[0] |= - GEN8_BLEND_ALPHA_TEST_ENABLE | - SET_FIELD(intel_translate_compare_func(ctx->Color.AlphaFunc), - GEN8_BLEND_ALPHA_TEST_FUNCTION); - } - - if (ctx->Color.DitherFlag) { - blend[0] |= GEN8_BLEND_COLOR_DITHER_ENABLE; - } - } - - for (int i = 0; i < nr_draw_buffers; i++) { - /* _NEW_BUFFERS */ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - - /* Used for implementing the following bit of GL_EXT_texture_integer: - * "Per-fragment operations that require floating-point color - * components, including multisample alpha operations, alpha test, - * blending, and dithering, have no effect when the corresponding - * colors are written to an integer color buffer." - */ - bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i); - - /* _NEW_COLOR */ - if (ctx->Color.ColorLogicOpEnabled) { - blend[1 + 2*i+1] |= - GEN8_BLEND_LOGIC_OP_ENABLE | - SET_FIELD(intel_translate_logic_op(ctx->Color.LogicOp), - GEN8_BLEND_LOGIC_OP_FUNCTION); - } else if (ctx->Color.BlendEnabled & (1 << i) && !integer && - !ctx->Color._AdvancedBlendMode) { - GLenum eqRGB = ctx->Color.Blend[i].EquationRGB; - GLenum eqA = ctx->Color.Blend[i].EquationA; - GLenum srcRGB = ctx->Color.Blend[i].SrcRGB; - GLenum dstRGB = ctx->Color.Blend[i].DstRGB; - GLenum srcA = ctx->Color.Blend[i].SrcA; - GLenum dstA = ctx->Color.Blend[i].DstA; - - if (eqRGB == GL_MIN || eqRGB == GL_MAX) - srcRGB = dstRGB = GL_ONE; - - if (eqA == GL_MIN || eqA == GL_MAX) - srcA = dstA = GL_ONE; - - /* Due to hardware limitations, the destination may have information - * in an alpha channel even when the format specifies no alpha - * channel. In order to avoid getting any incorrect blending due to - * that alpha channel, coerce the blend factors to values that will - * not read the alpha channel, but will instead use the correct - * implicit value for alpha. - */ - if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) { - srcRGB = brw_fix_xRGB_alpha(srcRGB); - srcA = brw_fix_xRGB_alpha(srcA); - dstRGB = brw_fix_xRGB_alpha(dstRGB); - dstA = brw_fix_xRGB_alpha(dstA); - } - - blend[1 + 2*i] |= - GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE | - SET_FIELD(blend_factor(dstRGB), GEN8_BLEND_DST_BLEND_FACTOR) | - SET_FIELD(blend_factor(srcRGB), GEN8_BLEND_SRC_BLEND_FACTOR) | - SET_FIELD(blend_factor(dstA), GEN8_BLEND_DST_ALPHA_BLEND_FACTOR) | - SET_FIELD(blend_factor(srcA), GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR) | - SET_FIELD(blend_eqn(eqRGB), GEN8_BLEND_COLOR_BLEND_FUNCTION) | - SET_FIELD(blend_eqn(eqA), GEN8_BLEND_ALPHA_BLEND_FUNCTION); - - if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) - blend[0] |= GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE; - } - - /* See section 8.1.6 "Pre-Blend Color Clamping" of the - * SandyBridge PRM Volume 2 Part 1 for HW requirements. - * - * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR - * clamping in the fragment shader. For its clamping of - * blending, the spec says: - * - * "RESOLVED: For fixed-point color buffers, the inputs and - * the result of the blending equation are clamped. For - * floating-point color buffers, no clamping occurs." - * - * So, generally, we want clamping to the render target's range. - * And, good news, the hardware tables for both pre- and - * post-blend color clamping are either ignored, or any are - * allowed, or clamping is required but RT range clamping is a - * valid option. - */ - blend[1 + 2*i+1] |= - GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE | - GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE | - GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT; - - if (!ctx->Color.ColorMask[i][0]) - blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_RED; - if (!ctx->Color.ColorMask[i][1]) - blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_GREEN; - if (!ctx->Color.ColorMask[i][2]) - blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_BLUE; - if (!ctx->Color.ColorMask[i][3]) - blend[1 + 2*i] |= GEN8_BLEND_WRITE_DISABLE_ALPHA; - - /* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable): - * "If Dual Source Blending is enabled, this bit must be disabled." - */ - WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc && - _mesa_is_multisample_enabled(ctx) && - ctx->Multisample.SampleAlphaToOne, - "HW workaround: disabling alpha to one with dual src " - "blending\n"); - if (ctx->Color.Blend[i]._UsesDualSrc) - blend[0] &= ~GEN8_BLEND_ALPHA_TO_ONE_ENABLE; - } - - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(brw->cc.blend_state_offset | 1); - ADVANCE_BATCH(); -} - -const struct brw_tracked_state gen8_blend_state = { - .dirty = { - .mesa = _NEW_BUFFERS | - _NEW_COLOR | - _NEW_MULTISAMPLE, - .brw = BRW_NEW_BATCH | - BRW_NEW_BLORP | - BRW_NEW_STATE_BASE_ADDRESS, - }, - .emit = gen8_upload_blend_state, -}; - -static void -gen8_upload_ps_blend(struct brw_context *brw) -{ - struct gl_context *ctx = &brw->ctx; - uint32_t dw1 = 0; - - /* _NEW_BUFFERS */ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1; - - /* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */ - if (brw_color_buffer_write_enabled(brw)) - dw1 |= GEN8_PS_BLEND_HAS_WRITEABLE_RT; - - if (!buffer0_is_integer) { - /* _NEW_COLOR */ - if (ctx->Color.AlphaEnabled) - dw1 |= GEN8_PS_BLEND_ALPHA_TEST_ENABLE; - - /* _NEW_MULTISAMPLE */ - if (_mesa_is_multisample_enabled(ctx) && - ctx->Multisample.SampleAlphaToCoverage) - dw1 |= GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE; - } - - /* Used for implementing the following bit of GL_EXT_texture_integer: - * "Per-fragment operations that require floating-point color - * components, including multisample alpha operations, alpha test, - * blending, and dithering, have no effect when the corresponding - * colors are written to an integer color buffer." - * - * The OpenGL specification 3.3 (page 196), section 4.1.3 says: - * "If drawbuffer zero is not NONE and the buffer it references has an - * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE - * operations are skipped." - */ - if (rb && !buffer0_is_integer && (ctx->Color.BlendEnabled & 1)) { - GLenum eqRGB = ctx->Color.Blend[0].EquationRGB; - GLenum eqA = ctx->Color.Blend[0].EquationA; - GLenum srcRGB = ctx->Color.Blend[0].SrcRGB; - GLenum dstRGB = ctx->Color.Blend[0].DstRGB; - GLenum srcA = ctx->Color.Blend[0].SrcA; - GLenum dstA = ctx->Color.Blend[0].DstA; - - if (eqRGB == GL_MIN || eqRGB == GL_MAX) - srcRGB = dstRGB = GL_ONE; - - if (eqA == GL_MIN || eqA == GL_MAX) - srcA = dstA = GL_ONE; - - /* Due to hardware limitations, the destination may have information - * in an alpha channel even when the format specifies no alpha - * channel. In order to avoid getting any incorrect blending due to - * that alpha channel, coerce the blend factors to values that will - * not read the alpha channel, but will instead use the correct - * implicit value for alpha. - */ - if (!_mesa_base_format_has_channel(rb->_BaseFormat, GL_TEXTURE_ALPHA_TYPE)) { - srcRGB = brw_fix_xRGB_alpha(srcRGB); - srcA = brw_fix_xRGB_alpha(srcA); - dstRGB = brw_fix_xRGB_alpha(dstRGB); - dstA = brw_fix_xRGB_alpha(dstA); - } - - dw1 |= - GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE | - SET_FIELD(blend_factor(dstRGB), GEN8_PS_BLEND_DST_BLEND_FACTOR) | - SET_FIELD(blend_factor(srcRGB), GEN8_PS_BLEND_SRC_BLEND_FACTOR) | - SET_FIELD(blend_factor(dstA), GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR) | - SET_FIELD(blend_factor(srcA), GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR); - - if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) - dw1 |= GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE; - } - - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2)); - OUT_BATCH(dw1); - ADVANCE_BATCH(); -} - -const struct brw_tracked_state gen8_ps_blend = { - .dirty = { - .mesa = _NEW_BUFFERS | - _NEW_COLOR | - _NEW_MULTISAMPLE, - .brw = BRW_NEW_BLORP | - BRW_NEW_CONTEXT | - BRW_NEW_FRAGMENT_PROGRAM, - }, - .emit = gen8_upload_ps_blend -}; diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c index dd7db7ad57c..f51036d41fd 100644 --- a/src/mesa/drivers/dri/i965/genX_state_upload.c +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c @@ -38,8 +38,10 @@ #include "intel_buffer_objects.h" #include "intel_fbo.h" +#include "main/enums.h" #include "main/fbobject.h" #include "main/framebuffer.h" +#include "main/glformats.h" #include "main/stencil.h" #include "main/transformfeedback.h" #include "main/viewport.h" @@ -1449,6 +1451,221 @@ static const struct brw_tracked_state genX(gs_state) = { .emit = genX(upload_gs_state), }; +/* ---------------------------------------------------------------------- */ + +#define blend_factor(x) brw_translate_blend_factor(x) +#define blend_eqn(x) brw_translate_blend_equation(x) + +static void +genX(upload_blend_state)(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->ctx; + int size; + + /* We need at least one BLEND_STATE written, because we might do + * thread dispatch even if _NumColorDrawBuffers is 0 (for example + * for computed depth or alpha test), which will do an FB write + * with render target 0, which will reference BLEND_STATE[0] for + * alpha test enable. + */ + int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled) + nr_draw_buffers = 1; + + size = GENX(BLEND_STATE_ENTRY_length) * 4 * nr_draw_buffers; +#if GEN_GEN >= 8 + size += GENX(BLEND_STATE_length) * 4; +#endif + + uint32_t *blend_map; + blend_map = brw_state_batch(brw, size, 64, &brw->cc.blend_state_offset); + +#if GEN_GEN >= 8 + struct GENX(BLEND_STATE) blend = { 0 }; + { +#else + for (int i = 0; i < nr_draw_buffers; i++) { + struct GENX(BLEND_STATE_ENTRY) entry = { 0 }; +#define blend entry +#endif + /* OpenGL specification 3.3 (page 196), section 4.1.3 says: + * "If drawbuffer zero is not NONE and the buffer it references has an + * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE + * operations are skipped." + */ + if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { + /* _NEW_MULTISAMPLE */ + if (_mesa_is_multisample_enabled(ctx)) { + if (ctx->Multisample.SampleAlphaToCoverage) { + blend.AlphaToCoverageEnable = true; + blend.AlphaToCoverageDitherEnable = GEN_GEN >= 7; + } + if (ctx->Multisample.SampleAlphaToOne) + blend.AlphaToOneEnable = true; + } + + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled) { + blend.AlphaTestEnable = true; + blend.AlphaTestFunction = + intel_translate_compare_func(ctx->Color.AlphaFunc); + } + + if (ctx->Color.DitherFlag) { + blend.ColorDitherEnable = true; + } + } + +#if GEN_GEN >= 8 + for (int i = 0; i < nr_draw_buffers; i++) { + struct GENX(BLEND_STATE_ENTRY) entry = { 0 }; +#else + { +#endif + + /* _NEW_BUFFERS */ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + + /* Used for implementing the following bit of GL_EXT_texture_integer: + * "Per-fragment operations that require floating-point color + * components, including multisample alpha operations, alpha test, + * blending, and dithering, have no effect when the corresponding + * colors are written to an integer color buffer." + */ + bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i); + + /* _NEW_COLOR */ + if (ctx->Color.ColorLogicOpEnabled) { + GLenum rb_type = rb ? _mesa_get_format_datatype(rb->Format) + : GL_UNSIGNED_NORMALIZED; + WARN_ONCE(ctx->Color.LogicOp != GL_COPY && + rb_type != GL_UNSIGNED_NORMALIZED && + rb_type != GL_FLOAT, "Ignoring %s logic op on %s " + "renderbuffer\n", + _mesa_enum_to_string(ctx->Color.LogicOp), + _mesa_enum_to_string(rb_type)); + if (GEN_GEN >= 8 || rb_type == GL_UNSIGNED_NORMALIZED) { + entry.LogicOpEnable = true; + entry.LogicOpFunction = + intel_translate_logic_op(ctx->Color.LogicOp); + } + } else if (ctx->Color.BlendEnabled & (1 << i) && !integer && + !ctx->Color._AdvancedBlendMode) { + GLenum eqRGB = ctx->Color.Blend[i].EquationRGB; + GLenum eqA = ctx->Color.Blend[i].EquationA; + GLenum srcRGB = ctx->Color.Blend[i].SrcRGB; + GLenum dstRGB = ctx->Color.Blend[i].DstRGB; + GLenum srcA = ctx->Color.Blend[i].SrcA; + GLenum dstA = ctx->Color.Blend[i].DstA; + + if (eqRGB == GL_MIN || eqRGB == GL_MAX) + srcRGB = dstRGB = GL_ONE; + + if (eqA == GL_MIN || eqA == GL_MAX) + srcA = dstA = GL_ONE; + + /* Due to hardware limitations, the destination may have information + * in an alpha channel even when the format specifies no alpha + * channel. In order to avoid getting any incorrect blending due to + * that alpha channel, coerce the blend factors to values that will + * not read the alpha channel, but will instead use the correct + * implicit value for alpha. + */ + if (rb && !_mesa_base_format_has_channel(rb->_BaseFormat, + GL_TEXTURE_ALPHA_TYPE)) { + srcRGB = brw_fix_xRGB_alpha(srcRGB); + srcA = brw_fix_xRGB_alpha(srcA); + dstRGB = brw_fix_xRGB_alpha(dstRGB); + dstA = brw_fix_xRGB_alpha(dstA); + } + + entry.ColorBufferBlendEnable = true; + entry.DestinationBlendFactor = blend_factor(dstRGB); + entry.SourceBlendFactor = blend_factor(srcRGB); + entry.DestinationAlphaBlendFactor = blend_factor(dstA); + entry.SourceAlphaBlendFactor = blend_factor(srcA); + entry.ColorBlendFunction = blend_eqn(eqRGB); + entry.AlphaBlendFunction = blend_eqn(eqA); + + if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) + blend.IndependentAlphaBlendEnable = true; + } + + /* See section 8.1.6 "Pre-Blend Color Clamping" of the + * SandyBridge PRM Volume 2 Part 1 for HW requirements. + * + * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR + * clamping in the fragment shader. For its clamping of + * blending, the spec says: + * + * "RESOLVED: For fixed-point color buffers, the inputs and + * the result of the blending equation are clamped. For + * floating-point color buffers, no clamping occurs." + * + * So, generally, we want clamping to the render target's range. + * And, good news, the hardware tables for both pre- and + * post-blend color clamping are either ignored, or any are + * allowed, or clamping is required but RT range clamping is a + * valid option. + */ + entry.PreBlendColorClampEnable = true; + entry.PostBlendColorClampEnable = true; + entry.ColorClampRange = COLORCLAMP_RTFORMAT; + + entry.WriteDisableRed = !ctx->Color.ColorMask[i][0]; + entry.WriteDisableGreen = !ctx->Color.ColorMask[i][1]; + entry.WriteDisableBlue = !ctx->Color.ColorMask[i][2]; + entry.WriteDisableAlpha = !ctx->Color.ColorMask[i][3]; + + /* From the BLEND_STATE docs, DWord 0, Bit 29 (AlphaToOne Enable): + * "If Dual Source Blending is enabled, this bit must be disabled." + */ + WARN_ONCE(ctx->Color.Blend[i]._UsesDualSrc && + _mesa_is_multisample_enabled(ctx) && + ctx->Multisample.SampleAlphaToOne, + "HW workaround: disabling alpha to one with dual src " + "blending\n"); + if (ctx->Color.Blend[i]._UsesDualSrc) + blend.AlphaToOneEnable = false; +#if GEN_GEN >= 8 + GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[1 + i * 2], &entry); +#else + GENX(BLEND_STATE_ENTRY_pack)(NULL, &blend_map[i * 2], &entry); +#endif + } + } + +#if GEN_GEN >= 8 + GENX(BLEND_STATE_pack)(NULL, blend_map, &blend); +#endif + +#if GEN_GEN < 7 + brw_batch_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), ptr) { + ptr.PointertoBLEND_STATE = brw->cc.blend_state_offset; + ptr.BLEND_STATEChange = true; + } +#else + brw_batch_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) { + ptr.BlendStatePointer = brw->cc.blend_state_offset; +#if GEN_GEN >= 8 + ptr.BlendStatePointerValid = true; +#endif + } +#endif +} + +static const struct brw_tracked_state genX(blend_state) = { + .dirty = { + .mesa = _NEW_BUFFERS | + _NEW_COLOR | + _NEW_MULTISAMPLE, + .brw = BRW_NEW_BATCH | + BRW_NEW_BLORP | + BRW_NEW_STATE_BASE_ADDRESS, + }, + .emit = genX(upload_blend_state), +}; + #endif /* ---------------------------------------------------------------------- */ @@ -2297,6 +2514,97 @@ const struct brw_tracked_state genX(ps_extra) = { }, .emit = genX(upload_ps_extra), }; + +/* ---------------------------------------------------------------------- */ + +static void +genX(upload_ps_blend)(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->ctx; + + /* _NEW_BUFFERS */ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + const bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1; + + /* _NEW_COLOR */ + struct gl_colorbuffer_attrib *color = &ctx->Color; + + brw_batch_emit(brw, GENX(3DSTATE_PS_BLEND), pb) { + /* BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR */ + pb.HasWriteableRT = brw_color_buffer_write_enabled(brw); + + if (!buffer0_is_integer) { + /* _NEW_MULTISAMPLE */ + pb.AlphaToCoverageEnable = + _mesa_is_multisample_enabled(ctx) && + ctx->Multisample.SampleAlphaToCoverage; + + pb.AlphaTestEnable = color->AlphaEnabled; + } + + /* Used for implementing the following bit of GL_EXT_texture_integer: + * "Per-fragment operations that require floating-point color + * components, including multisample alpha operations, alpha test, + * blending, and dithering, have no effect when the corresponding + * colors are written to an integer color buffer." + * + * The OpenGL specification 3.3 (page 196), section 4.1.3 says: + * "If drawbuffer zero is not NONE and the buffer it references has an + * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE + * operations are skipped." + */ + if (rb && !buffer0_is_integer && (color->BlendEnabled & 1)) { + GLenum eqRGB = color->Blend[0].EquationRGB; + GLenum eqA = color->Blend[0].EquationA; + GLenum srcRGB = color->Blend[0].SrcRGB; + GLenum dstRGB = color->Blend[0].DstRGB; + GLenum srcA = color->Blend[0].SrcA; + GLenum dstA = color->Blend[0].DstA; + + if (eqRGB == GL_MIN || eqRGB == GL_MAX) + srcRGB = dstRGB = GL_ONE; + + if (eqA == GL_MIN || eqA == GL_MAX) + srcA = dstA = GL_ONE; + + /* Due to hardware limitations, the destination may have information + * in an alpha channel even when the format specifies no alpha + * channel. In order to avoid getting any incorrect blending due to + * that alpha channel, coerce the blend factors to values that will + * not read the alpha channel, but will instead use the correct + * implicit value for alpha. + */ + if (!_mesa_base_format_has_channel(rb->_BaseFormat, + GL_TEXTURE_ALPHA_TYPE)) { + srcRGB = brw_fix_xRGB_alpha(srcRGB); + srcA = brw_fix_xRGB_alpha(srcA); + dstRGB = brw_fix_xRGB_alpha(dstRGB); + dstA = brw_fix_xRGB_alpha(dstA); + } + + pb.ColorBufferBlendEnable = true; + pb.SourceAlphaBlendFactor = brw_translate_blend_factor(srcA); + pb.DestinationAlphaBlendFactor = brw_translate_blend_factor(dstA); + pb.SourceBlendFactor = brw_translate_blend_factor(srcRGB); + pb.DestinationBlendFactor = brw_translate_blend_factor(dstRGB); + + pb.IndependentAlphaBlendEnable = + srcA != srcRGB || dstA != dstRGB || eqA != eqRGB; + } + } +} + +static const struct brw_tracked_state genX(ps_blend) = { + .dirty = { + .mesa = _NEW_BUFFERS | + _NEW_COLOR | + _NEW_MULTISAMPLE, + .brw = BRW_NEW_BLORP | + BRW_NEW_CONTEXT | + BRW_NEW_FRAGMENT_PROGRAM, + }, + .emit = genX(upload_ps_blend) +}; #endif /* ---------------------------------------------------------------------- */ @@ -2373,7 +2681,7 @@ genX(init_atoms)(struct brw_context *brw) &gen6_viewport_state, /* must do after *_vp stages */ &gen6_urb, - &gen6_blend_state, /* must do before cc unit */ + &genX(blend_state), /* must do before cc unit */ &gen6_color_calc_state, /* must do before cc unit */ &gen6_depth_stencil_state, /* must do before cc unit */ @@ -2438,7 +2746,7 @@ genX(init_atoms)(struct brw_context *brw) &gen7_l3_state, &gen7_push_constant_space, &gen7_urb, - &gen6_blend_state, /* must do before cc unit */ + &genX(blend_state), /* must do before cc unit */ &gen6_color_calc_state, /* must do before cc unit */ &genX(depth_stencil_state), /* must do before cc unit */ @@ -2526,7 +2834,7 @@ genX(init_atoms)(struct brw_context *brw) &gen7_l3_state, &gen7_push_constant_space, &gen7_urb, - &gen8_blend_state, + &genX(blend_state), &gen6_color_calc_state, &brw_vs_image_surfaces, /* Before vs push/pull constants and binding table */ @@ -2585,7 +2893,7 @@ genX(init_atoms)(struct brw_context *brw) &genX(raster_state), &genX(sbe_state), &genX(sf_state), - &gen8_ps_blend, + &genX(ps_blend), &genX(ps_extra), &genX(ps_state), &genX(depth_stencil_state), |