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author | Kenneth Graunke <[email protected]> | 2016-07-25 14:49:28 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-07-26 13:27:09 -0700 |
commit | 95c48391ee16654ca3038c89dcb50d8ea9861e1f (patch) | |
tree | b068ca21c74e1d45d88640dfdf326b3ad9068985 | |
parent | 20553e4a2d952f6dc37f40f63d2c86b0718c58f9 (diff) |
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c5c502466e5..41c3202148e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); - if (shProg->Name != 0 && capture_path != NULL) { + if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { FILE *file; char filename[PATH_MAX]; |