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authorBrian Paul <[email protected]>2013-05-01 19:15:32 -0600
committerBrian Paul <[email protected]>2013-05-02 09:03:14 -0600
commit8be093e2f6301ff9c2728b8a24c83b401e80f070 (patch)
treee4a6084fcc50c71017e157cada591f7c263b4f4e
parentcce6e30613f8a7c28c83a5e0411689d6184cbf8f (diff)
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Use the new PRIM_MAX value instead so that new geometry shader primitive types are accounted for. Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/mesa/main/dlist.c4
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 3071a37e14b..9eb13fb385e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -122,7 +122,7 @@ do { \
*/
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
return retval; \
@@ -137,7 +137,7 @@ do { \
*/
#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
+ if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX || \
ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
return; \
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 7ede8f4b7cb..52293ce09a5 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1516,7 +1516,7 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx)
/* Noop when we are actually active:
*/
if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
+ ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
return;
if (save->vert_count || save->prim_count)