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authorTapani Pälli <[email protected]>2013-11-20 13:27:10 +0200
committerTapani Pälli <[email protected]>2013-11-21 12:49:18 +0200
commit7e61b44dcd6175579f60d8ff2f703a6c83e33d27 (patch)
treedd840fefbe84bbda6855176e1ff56ebd80fdb3dc
parentecb37a6e77f34d9c082fc38a36798a42c851d952 (diff)
mesa: enable GL_TEXTURE_LOD_BIAS set/get
Earlier comments suggest this was removed from GL core spec but it is still there. Enabling makes 'texture_lod_bias_getter' Khronos conformance tests pass, also removes some errors from Metro Last Light game which is using this API. v2: leave NOTE comment (Ian) Cc: "9.0 9.1 9.2 10.0" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Tapani Pälli <[email protected]>
-rw-r--r--src/mesa/main/texparam.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index d56b7d9d774..f77e7f68ad6 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -684,11 +684,8 @@ set_tex_parameterf(struct gl_context *ctx,
return GL_FALSE;
case GL_TEXTURE_LOD_BIAS:
- /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias.
- * It was removed in core-profile, and it has never existed in OpenGL
- * ES.
- */
- if (ctx->API != API_OPENGL_COMPAT)
+ /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias. */
+ if (_mesa_is_gles(ctx))
goto invalid_pname;
if (!target_allows_setting_sampler_parameters(texObj->Target))
@@ -1513,7 +1510,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = (GLfloat) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (ctx->API != API_OPENGL_COMPAT)
+ if (_mesa_is_gles(ctx))
goto invalid_pname;
*params = obj->Sampler.LodBias;
@@ -1701,10 +1698,13 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
*params = (GLint) obj->DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (ctx->API != API_OPENGL_COMPAT)
+ if (_mesa_is_gles(ctx))
goto invalid_pname;
- *params = (GLint) obj->Sampler.LodBias;
+ /* GL spec 'Data Conversions' section specifies that floating-point
+ * value in integer Get function is rounded to nearest integer
+ */
+ *params = (GLint) roundf(obj->Sampler.LodBias);
break;
case GL_TEXTURE_CROP_RECT_OES:
if (ctx->API != API_OPENGLES || !ctx->Extensions.OES_draw_texture)