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authorNicolai Hähnle <[email protected]>2015-10-23 01:06:15 +0200
committerEmil Velikov <[email protected]>2015-11-05 14:05:19 +0000
commit7aba6fa3eb0c6b3f6d12d1bed92888e502dbb4a1 (patch)
tree78e56ac5c4be2a9f0ff580be3f375c0df475bc2e
parent05fdf4b1c94818c65ef86dbee12ad5a20071c859 (diff)
st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
Without the clamping by NumLevels, the state tracker would reallocate the texture storage (incorrect) and even fail to copy the base level image after reallocation, leading to the graphical glitch of https://bugs.freedesktop.org/show_bug.cgi?id=91993 . A piglit test has been submitted for review as well (subtest of arb_texture_storage-texture-storage). v2: also bypass all calls to st_finalize_texture (suggested by Marek Olšák) Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> (cherry picked from commit 24c90888aeaf90b13700389b91b74bf63ee9f28d)
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c68
1 files changed, 36 insertions, 32 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 26e1c21f6c5..b3700406df0 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -61,6 +61,8 @@ compute_num_levels(struct gl_context *ctx,
numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1);
+ if (texObj->Immutable)
+ numLevels = MIN2(numLevels, texObj->NumLevels);
assert(numLevels >= 1);
return numLevels;
@@ -99,38 +101,40 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
*/
stObj->lastLevel = lastLevel;
- if (pt->last_level < lastLevel) {
- /* The current gallium texture doesn't have space for all the
- * mipmap levels we need to generate. So allocate a new texture.
- */
- struct pipe_resource *oldTex = stObj->pt;
-
- /* create new texture with space for more levels */
- stObj->pt = st_texture_create(st,
- oldTex->target,
- oldTex->format,
- lastLevel,
- oldTex->width0,
- oldTex->height0,
- oldTex->depth0,
- oldTex->array_size,
- 0,
- oldTex->bind);
-
- /* This will copy the old texture's base image into the new texture
- * which we just allocated.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
-
- /* release the old tex (will likely be freed too) */
- pipe_resource_reference(&oldTex, NULL);
- st_texture_release_all_sampler_views(st, stObj);
- }
- else {
- /* Make sure that the base texture image data is present in the
- * texture buffer.
- */
- st_finalize_texture(ctx, st->pipe, texObj);
+ if (!texObj->Immutable) {
+ if (pt->last_level < lastLevel) {
+ /* The current gallium texture doesn't have space for all the
+ * mipmap levels we need to generate. So allocate a new texture.
+ */
+ struct pipe_resource *oldTex = stObj->pt;
+
+ /* create new texture with space for more levels */
+ stObj->pt = st_texture_create(st,
+ oldTex->target,
+ oldTex->format,
+ lastLevel,
+ oldTex->width0,
+ oldTex->height0,
+ oldTex->depth0,
+ oldTex->array_size,
+ 0,
+ oldTex->bind);
+
+ /* This will copy the old texture's base image into the new texture
+ * which we just allocated.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+
+ /* release the old tex (will likely be freed too) */
+ pipe_resource_reference(&oldTex, NULL);
+ st_texture_release_all_sampler_views(st, stObj);
+ }
+ else {
+ /* Make sure that the base texture image data is present in the
+ * texture buffer.
+ */
+ st_finalize_texture(ctx, st->pipe, texObj);
+ }
}
pt = stObj->pt;