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authorAdam Jackson <[email protected]>2015-02-04 13:04:26 -0500
committerAdam Jackson <[email protected]>2017-11-06 16:09:03 -0500
commit791d06b23bba7d8a785a89b86af6ccf03e1271ba (patch)
tree7d57ddcdbff7055e0ad026ffb76cc9b8b2d033b7
parent5cc06bec1993d856370545fb3f7f363757ddae8b (diff)
drisw: Enable flush control for llvmpipe and softpipe
Hilariously this is a fairly big win. Neil's multi-context-test improves from ~24 to ~36 fps with llvmpipe on a Core i5-3317U. softpipe also improves, from about 2.25 to 3.09 fps (when it's that slow, you're allowed to be that precise). I'd have added it to swrast classic, but the testcase wants GL 3.0 and shaders, and that's not a thing classic has, so I figured making it work on softpipe was crime enough. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
-rw-r--r--src/gallium/state_trackers/dri/drisw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/dri/drisw.c b/src/gallium/state_trackers/dri/drisw.c
index 9466cfdb203..eb5752386dc 100644
--- a/src/gallium/state_trackers/dri/drisw.c
+++ b/src/gallium/state_trackers/dri/drisw.c
@@ -381,6 +381,7 @@ static const __DRIextension *drisw_screen_extensions[] = {
&dri2FenceExtension.base,
&dri2NoErrorExtension.base,
&driSWImageExtension.base,
+ &dri2FlushControlExtension.base,
NULL
};