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authorBrian Paul <[email protected]>2018-01-16 21:52:22 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commit741d42347880835e34ee6214b637f0c00731b2ae (patch)
treebba8b792846408f9639ef83e6b66a9de7fe10e31
parent2f141462002290eb770b9d75995efd799aac48a0 (diff)
glsl: include util/bitscan.h in serialize.cpp
Instead of relying on indirect inclusion of the header. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/compiler/glsl/serialize.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 57c91d90bb2..769ab560c87 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -34,6 +34,7 @@
#include "ir_uniform.h"
#include "main/mtypes.h"
#include "string_to_uint_map.h"
+#include "util/bitscan.h"
extern "C" {
#include "main/shaderobj.h"