diff options
author | Axel Davy <[email protected]> | 2016-10-16 15:56:14 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-12-20 23:44:21 +0100 |
commit | 6bbb7b9fc5bc978ac3236064a1de50376177c735 (patch) | |
tree | 2eacfcc82e4751485560888103a9541643ace105 | |
parent | c1871e829aa220a7040ca6e423d404f072256db9 (diff) |
st/nine: Move texture setting to nine_context_*
And move samplers_shadow to nine_context.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 36 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.c | 37 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.h | 13 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/pixelshader9.h | 2 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/stateblock9.c | 5 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/vertexshader9.h | 3 |
6 files changed, 68 insertions, 28 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 7519eaaa789..9923c894dd2 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -2450,6 +2450,7 @@ NineDevice9_SetTexture( struct NineDevice9 *This, { struct nine_state *state = This->update; struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); + struct NineBaseTexture9 *old; DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); @@ -2463,28 +2464,29 @@ NineDevice9_SetTexture( struct NineDevice9 *This, if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; - if (!This->is_recording) { - struct NineBaseTexture9 *old = state->texture[Stage]; - if (old == tex) - return D3D_OK; + if (This->is_recording) { + state->changed.texture |= 1 << Stage; + state->changed.group |= NINE_STATE_TEXTURE; + nine_bind(&state->texture[Stage], pTexture); + return D3D_OK; + } - state->samplers_shadow &= ~(1 << Stage); - if (tex) { - state->samplers_shadow |= tex->shadow << Stage; + old = state->texture[Stage]; + if (old == tex) + return D3D_OK; - if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) - list_add(&tex->list, &This->update_textures); + if (tex) { + if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) + list_add(&tex->list, &This->update_textures); - tex->bind_count++; - } - if (old) - old->bind_count--; + tex->bind_count++; } - nine_bind(&state->texture[Stage], pTexture); + if (old) + old->bind_count--; - if (This->is_recording) - state->changed.texture |= 1 << Stage; - state->changed.group |= NINE_STATE_TEXTURE; + nine_context_set_texture(This, Stage, tex); + + nine_bind(&state->texture[Stage], pTexture); return D3D_OK; } diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 49e36a0ab5c..b309af53fd1 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -1223,9 +1223,25 @@ nine_context_set_render_state(struct NineDevice9 *device, } void -nine_context_apply_stateblock(struct nine_context *dst, +nine_context_set_texture(struct NineDevice9 *device, + DWORD Stage, + struct NineBaseTexture9 *tex) +{ + struct nine_context *context = &device->context; + struct nine_state *state = &device->state; + + context->samplers_shadow &= ~(1 << Stage); + if (tex) + context->samplers_shadow |= tex->shadow << Stage; + + state->changed.group |= NINE_STATE_TEXTURE; +} + +void +nine_context_apply_stateblock(struct NineDevice9 *device, const struct nine_state *src) { + struct nine_context *context = &device->context; int i; for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) { @@ -1233,7 +1249,24 @@ nine_context_apply_stateblock(struct nine_context *dst, while (m) { const int r = ffs(m) - 1; m &= ~(1 << r); - dst->rs[i * 32 + r] = nine_fix_render_state_value(i * 32 + r, src->rs_advertised[i * 32 + r]); + context->rs[i * 32 + r] = nine_fix_render_state_value(i * 32 + r, src->rs_advertised[i * 32 + r]); + } + } + + /* Textures */ + if (src->changed.texture) { + uint32_t m = src->changed.texture; + unsigned s; + + context->samplers_shadow &= ~m; + + for (s = 0; m; ++s, m >>= 1) { + struct NineBaseTexture9 *tex = src->texture[s]; + if (!(m & 1)) + continue; + if (tex) + context->samplers_shadow |= tex->shadow << s; + /* nine_bind(&state->texture[s], src->texture[s]); Already bound by NineStateBlock9_Apply */ } } } diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index 99b0a3835bd..686f40175fe 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -174,8 +174,6 @@ struct nine_state BOOL ps_const_b[NINE_MAX_CONST_B]; float *ps_lconstf_temp; - uint32_t samplers_shadow; - struct NineVertexDeclaration9 *vdecl; struct NineIndexBuffer9 *idxbuf; @@ -229,6 +227,8 @@ struct nine_context { DWORD rs[NINED3DRS_COUNT]; + uint32_t samplers_shadow; + uint8_t bound_samplers_mask_vs; uint16_t bound_samplers_mask_ps; @@ -273,6 +273,15 @@ nine_context_set_render_state(struct NineDevice9 *device, DWORD Value); void +nine_context_set_texture(struct NineDevice9 *device, + DWORD Stage, + struct NineBaseTexture9 *tex); + +void +nine_context_apply_stateblock(struct NineDevice9 *device, + const struct nine_state *src); + +void nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); diff --git a/src/gallium/state_trackers/nine/pixelshader9.h b/src/gallium/state_trackers/nine/pixelshader9.h index bc52cc70ec2..98d0b0360f5 100644 --- a/src/gallium/state_trackers/nine/pixelshader9.h +++ b/src/gallium/state_trackers/nine/pixelshader9.h @@ -85,7 +85,7 @@ NinePixelShader9_UpdateKey( struct NinePixelShader9 *ps, } key = samplers_ps1_types; } else { - samplers_shadow = (uint16_t)((state->samplers_shadow & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0)); + samplers_shadow = (uint16_t)((context->samplers_shadow & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0)); key = samplers_shadow & ps->sampler_mask; } diff --git a/src/gallium/state_trackers/nine/stateblock9.c b/src/gallium/state_trackers/nine/stateblock9.c index d04ac8f7bfe..4f5e9d7b8d3 100644 --- a/src/gallium/state_trackers/nine/stateblock9.c +++ b/src/gallium/state_trackers/nine/stateblock9.c @@ -570,7 +570,7 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This ) else nine_state_copy_common(device, dst, src, src, TRUE, pool); - nine_context_apply_stateblock(&device->context, src); + nine_context_apply_stateblock(device, src); if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) NineDevice9_SetVertexDeclaration(This->base.device, (IDirect3DVertexDeclaration9 *)src->vdecl); @@ -582,8 +582,6 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This ) if (src->changed.texture) { uint32_t m = src->changed.texture; - dst->samplers_shadow &= ~m; - for (s = 0; m; ++s, m >>= 1) { struct NineBaseTexture9 *tex = src->texture[s]; if (!(m & 1)) @@ -592,7 +590,6 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This ) tex->bind_count++; if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) list_add(&tex->list, &This->base.device->update_textures); - dst->samplers_shadow |= tex->shadow << s; } if (src->texture[s]) src->texture[s]->bind_count--; diff --git a/src/gallium/state_trackers/nine/vertexshader9.h b/src/gallium/state_trackers/nine/vertexshader9.h index f1d8ec1e0d4..a912d4628b4 100644 --- a/src/gallium/state_trackers/nine/vertexshader9.h +++ b/src/gallium/state_trackers/nine/vertexshader9.h @@ -80,13 +80,12 @@ static inline BOOL NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs, struct NineDevice9 *device ) { - struct nine_state *state = &(device->state); struct nine_context *context = &(device->context); uint8_t samplers_shadow; uint64_t key; BOOL res; - samplers_shadow = (uint8_t)((state->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); + samplers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); samplers_shadow &= vs->sampler_mask; key = samplers_shadow; |