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authorEric Anholt <[email protected]>2016-07-06 15:21:53 -0700
committerEric Anholt <[email protected]>2016-07-12 15:47:25 -0700
commit6858f059246b2cf6b969b050154dcb7307a03833 (patch)
treece67e9ee67849a3ae7039756078784a452185112
parente8959ba7afbda7a23805072efc15c6f11449103e (diff)
vc4: Also enable phi elimination.
This avoids a bunch of code gen regressions when enabling loops in vc4. Prior to that, the GLSL that would have generated these optimizable phi nodes was being lowered to csels between either (undef, a) or (a, a), and those were being dealt with by nir_opt_undef and nir_opt_algebraic.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 8305459454b..20e2850e625 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1336,6 +1336,7 @@ vc4_optimize_nir(struct nir_shader *s)
NIR_PASS_V(s, nir_lower_phis_to_scalar);
NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);