diff options
author | Jason Ekstrand <[email protected]> | 2016-06-01 18:53:32 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-06-03 19:29:28 -0700 |
commit | 66bd2e1133baae35c38272bc8728cee631bcbefa (patch) | |
tree | fc780045b62e7418596ab75c00b41a0966662a35 | |
parent | 35bf4d9dc2ba729469f2805984482d63b1aa8b8f (diff) |
mesa: Get rid of _mesa_active_fragment_shader_has_side_effects
It is no longer used.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d0f37605f6f..0f9b01dd477 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4685,24 +4685,6 @@ enum _debug DEBUG_INCOMPLETE_FBO = (1 << 3) }; -/** - * Checks if the active fragment shader program can have side effects due - * to use of things like atomic buffers or images - */ -static inline bool -_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx) -{ - const struct gl_shader *sh; - - if (!ctx->_Shader->_CurrentFragmentProgram) - return false; - - sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; - return sh->NumAtomicBuffers > 0 || - sh->NumImages > 0 || - sh->NumShaderStorageBlocks > 0; -} - #ifdef __cplusplus } #endif |